Rotation strangeness...

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Gog
Posts: 77
Joined: Thu Jan 25, 2007 10:35 pm

Rotation strangeness...

Post by Gog » Wed Mar 26, 2008 3:51 am

Using indigo 1.0.8 and Blendigo 108.. on an early WIP, I have one mesh that appears to rotate in indigo? Visible on the right hand side of the image some greenery hanging out!

The mesh is instanced in a few places in the image, first time I've seen this happen, any ideas folks?

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Cire
Posts: 102
Joined: Wed Dec 27, 2006 10:49 am

Post by Cire » Wed Mar 26, 2008 5:15 am

Have you tried "Apply Scale and Rotation" (Ctrl+A) on that object?

As a general rule, it's a good idea to do that for the entire scene before export.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Wed Mar 26, 2008 5:25 am

It looks like you're using a different cam width....
though, first try, what Cire said and also check your normals, while you're doing so ;)
I think, I can see problems with them on those two objects, hovering above the brick-square on the left.... Try to use the edgesplit modifier and to recalc your normals ;)

Gog
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Post by Gog » Wed Mar 26, 2008 10:20 am

ctrl-A gives an error message, 'can't apply on multi user meshes'?

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Wed Mar 26, 2008 10:32 am

ah, don't select instances, while doing that ;)
*only* the original objects should need it....
oh, and the instances shouldn't be deformed. Just rotated and/or scaled uniformly in all three space-directions ;)

Gog
Posts: 77
Joined: Thu Jan 25, 2007 10:35 pm

Post by Gog » Wed Mar 26, 2008 10:58 am

Instance are only rotated / moved, I just need to remember which one was the first :)

Ctrl-A sorted it thanks Kram, been using Blender a year and there still is so much to find out!

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