'indigo is not responding'

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cheese on toast2
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'indigo is not responding'

Post by cheese on toast2 » Sun Mar 23, 2008 8:26 am

Hi everyone.

ive just finished a model car in blender which ive been working on for a long time but when i try to render it, indigo stops responding. ive had this before and ive found re-doing the lighting solved it, but i doesnt help this time. also, in the little box where it says what indigo's up to, its says something about building object tree and then something about nodes which ive never seen before. i know my model doesnt include a single node, coz i dont know how to use them, so i dont know why nodes have anything to do with it. also, before this problem, the first time i tried to render only the wheels were rendered and indigo decided to leave out the car. does that give any clues as to why indigo's messing about? i'll post a screenshot of the indigo window if that helps at all.

any replies are very much appreciated!
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indigo messed up.jpg
indigo messed up.jpg (150.01 KiB) Viewed 2234 times

Big Fan
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Post by Big Fan » Sun Mar 23, 2008 8:56 am

which indigo is that? and which exporter?

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cheese on toast2
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Post by cheese on toast2 » Sun Mar 23, 2008 10:51 pm

its indigo v0.9 and blendigo exporter v0.9

EDIT: ive also noticed it gets to
'light lumninuous flux 1750.00000 lm
light lumninuous flux 1750.00000 lm'
before it crashes. what does that mean? ive guessed it something to do with lighting, but ive tried re-doing the lighting, but it doesnt do anything

EDIT: the render works fine without the car. i think its something to do with when it finishes 'building object tree'. what can i do about that? i think the 'light luminous flux' is comming from the car, but even if i delete parts of the car which emit light (ie, headlamps) it doesnt change anything

Big Fan
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Post by Big Fan » Mon Mar 24, 2008 7:30 am

hmm not too sure about whats happening...how many faces is the car mesh? if its very big try breaking it into smaller meshes

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cheese on toast2
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Post by cheese on toast2 » Mon Mar 24, 2008 9:46 am

well, its a simple mesh which is smothed out with a subsurf modifier. it also uses a mirror modifier. i'll try it out without the modifiers and post what happens

EDIT: the computer froze, thats what happened. the mesh isn't very big, its broken up as small as it will go. eg doors, bonnet, windows etc are all sperate meshes. would lowering the subsurf level help?

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SmartDen
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Post by SmartDen » Tue Mar 25, 2008 1:01 am

check if you have some light sources in your scene

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cheese on toast2
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Post by cheese on toast2 » Tue Mar 25, 2008 1:42 am

well there is one thing that is confusing me. i deleted every source of light that i know of that was in the scene and then tried rendering it. usually indigo would scream at me saying that 'there must me at least one light source', but it didnt, it continued quite happily. ive searched the whole scene and i havent found a single light that i don't know about. ive also noticed, when trying to render the original scene, it freezes when it gets to 'finished building tree', but ive added several other test scenes where ive altered the environment slightly or deleted certian things and in those scenes, it freezes at 'light luminous flux 1750.00000 lm', which appears just after 'finished building tree'.

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cheese on toast2
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Post by cheese on toast2 » Tue Mar 25, 2008 1:50 am

AHA i think i my have found the problem. i tried rendering just a wheel. it worked. my result was a hubcap screaming out green light. ive posted the render with this message. i'll try rendering it without the wheels and see what happens
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that might be why.jpg
hmmm. i think maybe this has something to do with it....
that might be why.jpg (722.63 KiB) Viewed 2087 times

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cheese on toast2
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Post by cheese on toast2 » Tue Mar 25, 2008 2:06 am

ok, ive deleted every single texture and now it works. it seems that at least 2 objects were emiting unwanted light and getting rid of them solved it. now im gonna go re-do my materials...

thanks to everyone who posted a reply

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