Announcements, requests and support regarding the Blender Indigo export script
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sat Mar 22, 2008 11:39 pm
How do I blend more than two materials??
I remember seeing someone on the forum blending five of them.
Where did I see this, and how can I do this?
Thanks for any ansver.
Sorry for my b.a.
Regards,
Aleksander
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Vanessa07
- Posts: 312
- Joined: Mon Sep 24, 2007 11:17 pm
- Location: Suisse
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by Vanessa07 » Sun Mar 23, 2008 1:34 am
You blend blended material
You create four mat, you create two blended with these mats, then you blend your two blended
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drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
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by drBouvierLeduc » Sun Mar 23, 2008 4:27 am
Or put in a different way (no offence vanessa !) :
- Create your 3 materials, A, B and C.
- Create a blended material, blending with A and B. Let's say its name is AB.
- Create a blended material, blending AB with C.
Hope it's clear.
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sun Mar 23, 2008 5:27 am
Thanks Vanessa07 and drBouvierLeduc !!!
Actually I did try this before. Guess somthing else was
wrong and it make me stop.
I will try again. :oops:
Bye!
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5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
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by 5OnIt » Thu Apr 03, 2008 4:48 am
I take it that you can't use an Emitter in a Blended material? Does anyone have a suggestion for a work around?
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alex22
- Posts: 171
- Joined: Thu Apr 12, 2007 12:07 pm
- Location: Germany
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by alex22 » Thu Apr 03, 2008 4:56 am
What do you want to blend it with?
If you want it to mirror, make a thin (but 3D!) transparent plane in front of it. If you want alpha, thats not possible currently.
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Thu Apr 03, 2008 4:57 am
Yes.
No. - or maybe yes...
You *can* use a textured emitter

If you blend that from one colour, you want to have, to an other, it would be like a blended emitter.... - though, that for sure wouldn't work in all cases...
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5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
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by 5OnIt » Thu Apr 03, 2008 2:13 pm
OK... I found a work around. Thanks Guys!

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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Fri Apr 04, 2008 6:49 am
let me guess.... you made two meshes, one a bit bigger and with a blend of a null and that metal-material, and the other one, a ball of either an emitter (on) or also the metal material (off)...
I thought, you want to blend two emitters xD
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5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
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by 5OnIt » Tue Apr 08, 2008 5:51 am
Kram1032 wrote:let me guess.... you made two meshes, one a bit bigger and with a blend of a null and that metal-material, and the other one, a ball of an emitter ...
Ummmm... Yup. And it worked just dandy.

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