Transparent glass in indigo 0.9 , dont work.

Announcements, requests and support regarding the Blender Indigo export script
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giorgiomartini
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Transparent glass in indigo 0.9 , dont work.

Post by giorgiomartini » Sun Mar 02, 2008 7:22 am

look , i think the settings are ok , why is it wrong ?

its the black cube in the window , i scaled it down.
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aleksandera
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Post by aleksandera » Sun Mar 02, 2008 7:37 am

Check the normals.

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cheese on toast2
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Post by cheese on toast2 » Sun Mar 02, 2008 7:50 am

Yeh, select ur object and enter edit mode and hit ctrl+n to flip the normals, that should fix your problem

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giorgiomartini
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Post by giorgiomartini » Mon Mar 03, 2008 2:45 am

yes , thanx !!! :D

Gog
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Post by Gog » Mon Mar 03, 2008 9:58 pm

Should we have a sticky thread saying check your normals :?: :D

Wedge
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Post by Wedge » Tue Mar 04, 2008 10:05 am

I think this can be done by the exporter if you use recalcNormals or calcNormals from the mesh class. This way these problems will never show up and you won't have to do this manually. :)
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fused
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Post by fused » Tue Mar 04, 2008 10:14 am

hey wedge,

i would be careful with recalculating the normals by the exporter.

i dont know about blender, but in C4D there are some cases, which are quite rare, where the normals turn out inverted after recalc.

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SmartDen
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Post by SmartDen » Tue Mar 04, 2008 10:53 am

i notice it too sometimes. blender recalc normals wrong sometimes

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Kram1032
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Post by Kram1032 » Tue Mar 04, 2008 11:08 am

I think, it happens mostly with concave meshes...
A check, which is able to do it right in every single case, is very hard to code, I guess... Normals should be checked by users.

Maybe a "noob reminder" option (turned on by default but easy to deactivate...), which tells you, that you didn't yet check the normals of object ABC..?
(nah... would be more annoying than helpful :?)

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