Blendigo 1.0.5 Beta

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Blendigo 1.0.5 Beta

Post by SmartDen » Wed Feb 20, 2008 4:32 am

Requirements:
- Blender 2.45
- Python 2.5
- Indigo v1.0.5

Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory

Don't forget, it's a beta version! Please report any strange behaviour, error messages or crashes

Blendigo v105b installer
*support big meshes (with about 2 million faces)
*added region rendering. Shift-B for activation

*fixed curves
*fixed 3d text
*fixed preview
*fixed render levels

*fixed memory leak
Attachments
blendigo_v105b.zip
*support big meshes (with about 2 million faces)
*added region rendering. Shift-B for activation
*fixed curves
*fixed 3d text
*fixed preview
*fixed render levels
*fixed memory leak
(1.77 MiB) Downloaded 810 times
Last edited by SmartDen on Sat Mar 01, 2008 1:48 am, edited 4 times in total.

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Olis
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Post by Olis » Wed Feb 20, 2008 4:40 am

Wow! Thanks! :D Will try as soon as I can.

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alexmeyer
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Post by alexmeyer » Wed Feb 20, 2008 4:48 am

Works great! Rock on! :D
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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Pinko5
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Post by Pinko5 » Wed Feb 20, 2008 4:54 am

Tnx SmartDen!!
Luca. ;)

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OnoSendai
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Post by OnoSendai » Wed Feb 20, 2008 4:54 am

Thanks SmartDen!

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Post by BbB » Wed Feb 20, 2008 4:56 am

Thanks a lot. The support for big meshes is very good news!

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SmartDen
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Post by SmartDen » Wed Feb 20, 2008 4:58 am

BbB wrote:Thanks a lot. The support for big meshes is very good news!
First try, then thank (or swear) ;)

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Post by BbB » Wed Feb 20, 2008 5:03 am

I intend to try it as soon as I get a chance. I've got a few scenes that will like it very much.

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 20, 2008 5:13 am

Great Smartden. Already tried a little bit, and it seems to work like a charm.

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SmartDen
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Post by SmartDen » Wed Feb 20, 2008 5:15 am

drBouvierLeduc wrote:Great Smartden. Already tried a little bit, and it seems to work like a charm.
thanks for respond!

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Post by BbB » Wed Feb 20, 2008 5:26 am

Tell me, SmartDen, building on the recent discussion in the request forum about MPD, and since Blendigo "understands" Blender modifiers, would it be possible to use the "render" subdivision setting in the subsurf modifier instead of the "display" setting as now?
I'm just thinking about this for displacement reason since Blendigo now supports big meshes but Blender can struggle when it goes into million-poly territory. This would allow for much cleaner displacement.

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SmartDen
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Post by SmartDen » Wed Feb 20, 2008 5:38 am

Blendigo has always accepted only render subdiv level. in 1.0.5b i have changed mesh handlig and didn't run any tests for it

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Post by BbB » Wed Feb 20, 2008 5:40 am

Really!? Mmmmh. Got to check this.

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Post by BbB » Wed Feb 20, 2008 5:44 am

Damn you're right!!! What an idiot. I've been agonizing over this and the solution was there the whole time. Please disregard everything I've ever written on this forum. I'm off to tear off my cloths and bury myself in ashes for the next 40 days.

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psor
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Post by psor » Wed Feb 20, 2008 5:48 am

@SmartDen

Thanx for this great update mate! It works great and I really love
how you did implement the region rendering dude! 8) :D ;)

btw. is there a way to disable Region rendering without the need
to go under "Render" and press Border? If not, could you duplicate
the 'border button' into blendigo for better integration? :D

And another thing I wanna say is, that for some people it might be
good to know, that it is highly recommend to use camera/linear tone
mapping if you do region rendering. Because of the way Reinhard
works you can put the image directly to /dev/null if used. ;)

@BbB *LOOOOOOL* ;o))




take care
psor
"The sleeper must awaken"

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