Blendigo 1.0.5 Beta
Blendigo 1.0.5 Beta
Requirements:
- Blender 2.45
- Python 2.5
- Indigo v1.0.5
Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
Don't forget, it's a beta version! Please report any strange behaviour, error messages or crashes
Blendigo v105b installer
*support big meshes (with about 2 million faces)
*added region rendering. Shift-B for activation
*fixed curves
*fixed 3d text
*fixed preview
*fixed render levels
*fixed memory leak
- Blender 2.45
- Python 2.5
- Indigo v1.0.5
Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
Don't forget, it's a beta version! Please report any strange behaviour, error messages or crashes
Blendigo v105b installer
*support big meshes (with about 2 million faces)
*added region rendering. Shift-B for activation
*fixed curves
*fixed 3d text
*fixed preview
*fixed render levels
*fixed memory leak
- Attachments
-
- blendigo_v105b.zip
- *support big meshes (with about 2 million faces)
*added region rendering. Shift-B for activation
*fixed curves
*fixed 3d text
*fixed preview
*fixed render levels
*fixed memory leak - (1.77 MiB) Downloaded 810 times
Last edited by SmartDen on Sat Mar 01, 2008 1:48 am, edited 4 times in total.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Tell me, SmartDen, building on the recent discussion in the request forum about MPD, and since Blendigo "understands" Blender modifiers, would it be possible to use the "render" subdivision setting in the subsurf modifier instead of the "display" setting as now?
I'm just thinking about this for displacement reason since Blendigo now supports big meshes but Blender can struggle when it goes into million-poly territory. This would allow for much cleaner displacement.
I'm just thinking about this for displacement reason since Blendigo now supports big meshes but Blender can struggle when it goes into million-poly territory. This would allow for much cleaner displacement.
@SmartDen
Thanx for this great update mate! It works great and I really love
how you did implement the region rendering dude!

btw. is there a way to disable Region rendering without the need
to go under "Render" and press Border? If not, could you duplicate
the 'border button' into blendigo for better integration?
And another thing I wanna say is, that for some people it might be
good to know, that it is highly recommend to use camera/linear tone
mapping if you do region rendering. Because of the way Reinhard
works you can put the image directly to /dev/null if used.
@BbB *LOOOOOOL* ;o))
take care
psor
Thanx for this great update mate! It works great and I really love
how you did implement the region rendering dude!
btw. is there a way to disable Region rendering without the need
to go under "Render" and press Border? If not, could you duplicate
the 'border button' into blendigo for better integration?
And another thing I wanna say is, that for some people it might be
good to know, that it is highly recommend to use camera/linear tone
mapping if you do region rendering. Because of the way Reinhard
works you can put the image directly to /dev/null if used.
@BbB *LOOOOOOL* ;o))
take care
psor
"The sleeper must awaken"
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