quality of png

Announcements, requests and support regarding the Blender Indigo export script
tibicen
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Joined: Tue Sep 04, 2007 10:50 pm

quality of png

Post by tibicen » Wed Jan 09, 2008 12:55 am

I don't know why my png doesn't change after few hours of rendering.

http://tibicen.za.pl/im1199655622.png 10 hours
what depends on quality of the image?

here's more examples, and my wip gallery.

http://tibicen.za.pl/

Vanessa07
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Post by Vanessa07 » Wed Jan 09, 2008 2:44 am

Render time is the only way to increase quality

What is your Proc?

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joegiampaoli
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Post by joegiampaoli » Wed Jan 09, 2008 7:01 am

Well it depends on hardware, size of model, size of final image and rendering settings. Post some info and will help you out.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

tibicen
Posts: 26
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Post by tibicen » Wed Jan 09, 2008 9:55 am

Och, and another question does the "nor" works in indigo?

OK, let's go.
ISO 100 width 36 now 100
1/125
f-stop 8
W-balance E
focus 2.0
size 1280x800

Physical sky+sun
turbidity 2.2000

And Renderer ( hard for me)
LM prob. 0.588
Max Change 0.02
max num consex 100
on metropolis sometimes bidir
hybrid threshold 500000
max depth 7605
supersamples 2
ray nudge 0.0001

SYSTEM
gamma 2.2000
threads 2
frame upl 60
halt time -1 samples -1
displ per 20
save per 120
on GUI, Cache to disk, logging
sep. mats exp. meshes

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Kram1032
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Post by Kram1032 » Wed Jan 09, 2008 10:30 am

O.o
MNCR 100?
That's absolutely unreasonable...
It first lets your image clean up faster, but later, it'll stop the image. Try 600-1000 ;)
max depth can be 1000 - faster and good enough ;)

You can use bumpmaps in Indigo, yes, but you need to add them in the bumpmap slot.
And the bumpiness more or less is given by the "b" value of the three texture values...
Use a very low b (something like 0.001), except you want very deep maps...
I guess (not sure, though), the b value is, how much the bump distorts the material in meters...

Vanessa07
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Post by Vanessa07 » Wed Jan 09, 2008 7:35 pm

I don't know the use of "hybrid threshold", I never use it.

Supersamples 1 will increase rendertime :)

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Zom-B
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Post by Zom-B » Wed Jan 09, 2008 8:16 pm

No I'm interested too.... where do you got this "hybrid threshold" from???
Is this some Blender Setting that actually controls something different?
Never heard about this in Indigo before...

If you are using Hybrid mode, try set it to false... for me using Hybrid mode
some Pictures took ages to clear noise from simple diffuse or Phong materials :-/

activating BiDir is allways a good Idea as far as I tested it speed things up always!

BTW: Supersamples = 1 means actually no supasampling! At level 2 you are using a 2x sized output rendering scaled down to 1x size, at level 3 its a 3x upscale etc...
polygonmanufaktur.de

Vanessa07
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Post by Vanessa07 » Wed Jan 09, 2008 9:02 pm

"hybrid threshold" is hybrid mode :roll:

I never need supersampling, or only for high quality image, for print. :lol:
Attachments
Untitled-1 copy.jpg
Untitled-1 copy.jpg (102.36 KiB) Viewed 3691 times

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Zom-B
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Post by Zom-B » Wed Jan 09, 2008 9:39 pm

Afaik you only can turn Hybrid on/off but this is totally new to me O_o

can you tell me where and how this gets exported in the igs file!

It seems to be an Blendigo only thing!
Blenderheads... any explanation wtf this is for?
polygonmanufaktur.de

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 1:39 am

It's an old "bug" which somehow doesn't get corrected:
This is the threshold, when a BiH tree should be used, instead of the classical tree....

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dougal2
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Post by dougal2 » Thu Jan 10, 2008 2:48 am

grr, another UNDOCUMENTED thing that blendigo has. :x

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 2:54 am

Lol, noone uses it, anyway...

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dougal2
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Post by dougal2 » Thu Jan 10, 2008 2:57 am

that's not really the point Kram.

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 2:58 am

The point is, that it actually was reported, when it got implemented, but it already had the wrong name, then :P

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dougal2
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Post by dougal2 » Thu Jan 10, 2008 3:05 am

actually, I don't mean it's name, I'm banging on about the lack of recent manual again :evil:

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