quality of png
quality of png
I don't know why my png doesn't change after few hours of rendering.
http://tibicen.za.pl/im1199655622.png 10 hours
what depends on quality of the image?
here's more examples, and my wip gallery.
http://tibicen.za.pl/
http://tibicen.za.pl/im1199655622.png 10 hours
what depends on quality of the image?
here's more examples, and my wip gallery.
http://tibicen.za.pl/
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
Och, and another question does the "nor" works in indigo?
OK, let's go.
ISO 100 width 36 now 100
1/125
f-stop 8
W-balance E
focus 2.0
size 1280x800
Physical sky+sun
turbidity 2.2000
And Renderer ( hard for me)
LM prob. 0.588
Max Change 0.02
max num consex 100
on metropolis sometimes bidir
hybrid threshold 500000
max depth 7605
supersamples 2
ray nudge 0.0001
SYSTEM
gamma 2.2000
threads 2
frame upl 60
halt time -1 samples -1
displ per 20
save per 120
on GUI, Cache to disk, logging
sep. mats exp. meshes
OK, let's go.
ISO 100 width 36 now 100
1/125
f-stop 8
W-balance E
focus 2.0
size 1280x800
Physical sky+sun
turbidity 2.2000
And Renderer ( hard for me)
LM prob. 0.588
Max Change 0.02
max num consex 100
on metropolis sometimes bidir
hybrid threshold 500000
max depth 7605
supersamples 2
ray nudge 0.0001
SYSTEM
gamma 2.2000
threads 2
frame upl 60
halt time -1 samples -1
displ per 20
save per 120
on GUI, Cache to disk, logging
sep. mats exp. meshes
O.o
MNCR 100?
That's absolutely unreasonable...
It first lets your image clean up faster, but later, it'll stop the image. Try 600-1000
max depth can be 1000 - faster and good enough
You can use bumpmaps in Indigo, yes, but you need to add them in the bumpmap slot.
And the bumpiness more or less is given by the "b" value of the three texture values...
Use a very low b (something like 0.001), except you want very deep maps...
I guess (not sure, though), the b value is, how much the bump distorts the material in meters...
MNCR 100?
That's absolutely unreasonable...
It first lets your image clean up faster, but later, it'll stop the image. Try 600-1000
max depth can be 1000 - faster and good enough
You can use bumpmaps in Indigo, yes, but you need to add them in the bumpmap slot.
And the bumpiness more or less is given by the "b" value of the three texture values...
Use a very low b (something like 0.001), except you want very deep maps...
I guess (not sure, though), the b value is, how much the bump distorts the material in meters...
No I'm interested too.... where do you got this "hybrid threshold" from???
Is this some Blender Setting that actually controls something different?
Never heard about this in Indigo before...
If you are using Hybrid mode, try set it to false... for me using Hybrid mode
some Pictures took ages to clear noise from simple diffuse or Phong materials :-/
activating BiDir is allways a good Idea as far as I tested it speed things up always!
BTW: Supersamples = 1 means actually no supasampling! At level 2 you are using a 2x sized output rendering scaled down to 1x size, at level 3 its a 3x upscale etc...
Is this some Blender Setting that actually controls something different?
Never heard about this in Indigo before...
If you are using Hybrid mode, try set it to false... for me using Hybrid mode
some Pictures took ages to clear noise from simple diffuse or Phong materials :-/
activating BiDir is allways a good Idea as far as I tested it speed things up always!
BTW: Supersamples = 1 means actually no supasampling! At level 2 you are using a 2x sized output rendering scaled down to 1x size, at level 3 its a 3x upscale etc...
polygonmanufaktur.de
Who is online
Users browsing this forum: No registered users and 8 guests

