N00b question about tiling texture maps.
N00b question about tiling texture maps.
I have a big plane that i want to tile with a high res texture map of stone tiles/bricks. When I UV map it to the plane, there doesn't seem to be an option for shrinking and tiling it withing Blender. If I go into Photoshop with the Blender generated UV map and try to make it tile there, it lowers the resolution of the texture. How do I do it correctly? Thanks in advance.
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- I'm 'mapping it this way, but I want to be able to scale it down in Blender so that it preserves the high amount of detail. If I tile it in Photoshop, I get a good amount of 'stones' on the screen, but it lowers the original resolution of the image.
- UV-Map.jpg (242.99 KiB) Viewed 15394 times
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- this isn't what I want.
- UV-Map-result.jpg (503.18 KiB) Viewed 15394 times
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- In Blender, I can get the result I'm looking for by telling it how often to tile. I just need to know how to do that in Indigo.
- UV-Map-result-i-want.jpg (263.99 KiB) Viewed 15394 times
In blender you can do it in two ways (both have pros and cons)
1. in texture settings you have Xrepeat and Yrepeat options. It is fast way to do it, you don't have to change uv mappings and it affects all objects that use that texture. Unfortunately it affects only rendering no game engine (real time preview).
2. In UV/Image editor window scale your projection. (careful with "Layout Clipped to Image Size" option. It will make whole object projection to fit image size (no tiling possible). You have to uncheck it to scale more. Cons of that method? You have to do it per every object.
1. in texture settings you have Xrepeat and Yrepeat options. It is fast way to do it, you don't have to change uv mappings and it affects all objects that use that texture. Unfortunately it affects only rendering no game engine (real time preview).
2. In UV/Image editor window scale your projection. (careful with "Layout Clipped to Image Size" option. It will make whole object projection to fit image size (no tiling possible). You have to uncheck it to scale more. Cons of that method? You have to do it per every object.
You just need to scale the object in the UV window, so it's a lot bigger than the texture, causing it to tile. You'll see the change in the 3d window. 
EDIT: dangit, too slow...


EDIT: dangit, too slow...


From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
ok, so the mesh (plane in this case) actually stays the same size, I just have to increase the size of the face or faces that I am mapping in the UV window. So I guess I'll have to zoom out alot, since the image I'm using is far larger than my screen.
If I texture it first, can I then zoom out and have the image tile in real time in the UV window, or do I need to scale first, then add the texture?
Thanks for your help, everyone!
If I texture it first, can I then zoom out and have the image tile in real time in the UV window, or do I need to scale first, then add the texture?
Thanks for your help, everyone!
In your last screentshot, where it shows the object in the UV window, just hit "A" to select all, and hit "S" to scale it up. It won't show that it's tiling in that window, but it will show in your 3d window while you're in UV select mode.
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
Heh, I get email notifications for topics I post in, so I saw it immediately... 
Any time, glad to be of service.

Any time, glad to be of service.
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
Arrggh
The good news is, I am able to tile high res texture maps, but now my bump mapping is acting up, and I don't know why. I have the Map Input set to 'UV' and where it says 'Map To' I only have 'Nor' clicked.
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- My texture map, no bump. Thanks Alex!
- im1196991528.png (1.02 MiB) Viewed 15288 times
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- This is just the bump map, no textures. When I rendered it with the texture it darkened the area where the bump appeared.
- im1196990152.png (1.17 MiB) Viewed 15288 times
That's.... odd.
After seeing that, I did a little testing, but I couldn't reproduce your problem...
You're trying to do *just* a bumpmap, no colored texture on the surface, right?
Maybe a screenshot of the blendigo material section?
After seeing that, I did a little testing, but I couldn't reproduce your problem...
You're trying to do *just* a bumpmap, no colored texture on the surface, right?
Maybe a screenshot of the blendigo material section?
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
crap, I'm baking a fluid sim right now, but I can tell you exactly what it is. Material is phong (default) a:0, b:1.0, c:0.
There is no albedo, no exponent, just a bump map, mapped to the UV.
The bump map gamma is whatever is default. I think it's 1.0
There is no albedo, no exponent, just a bump map, mapped to the UV.
The bump map gamma is whatever is default. I think it's 1.0
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- When I tried it again after posting the last time, it did this.
- im1196991113.png (1.13 MiB) Viewed 15277 times
great idea! Thanks.
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- blend.zip
- im using a png as the bump, but i made it a jpg because the png is over 4 mb.
- (2.71 MiB) Downloaded 232 times
Hey, no problem. Glad I can be of help. 
Well, this has got me completely confused now. It's working fine for me...
I'd re-upload the .blend file if I thought that had anything to do with it... but I didn't change anything.
I'll post a screenshot of the blendigo mat settings just to be sure, but I dunno what's going on.

Well, this has got me completely confused now. It's working fine for me...

I'd re-upload the .blend file if I thought that had anything to do with it... but I didn't change anything.
I'll post a screenshot of the blendigo mat settings just to be sure, but I dunno what's going on.
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- im1197002447.png (1009.62 KiB) Viewed 15262 times
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- blendigo1.PNG (214.13 KiB) Viewed 15263 times
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
hmmm, the first time I rendered the bump, it looked a little bit like yours. Notice those gradient-ish bands that loop every so often? Try, if you don't mind, turning the 'B' to 1.00 and re-render. That's what I did, and that's when the fun (being sarcastic) started.
On one hand, it's nice to know I'm doing things right. On the other, it's odd that this is turning out weird just for me.
I'm using windows Media Center Edition, and my PC was rendering all day, and I didn't restart, so my ram is probably all tapped out now. Could any of these things be factors?
On one hand, it's nice to know I'm doing things right. On the other, it's odd that this is turning out weird just for me.
I'm using windows Media Center Edition, and my PC was rendering all day, and I didn't restart, so my ram is probably all tapped out now. Could any of these things be factors?
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