Blendigo Solidworks variant

Announcements, requests and support regarding the Blender Indigo export script
Big Fan
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Blendigo Solidworks variant

Post by Big Fan » Tue May 15, 2007 12:42 am

Ok so I don't want any crap about my coding :evil:
Take it or leave it
Here is a personal work in progress I am posting for those who might want to play with difffuse transmitters before zuegs codes it 'officially'
The Solidworks stuff is not functional yet but I am working at it...just a collection of useful bits presently... :?

EDIT file removed - see further down
Last edited by Big Fan on Sun Jul 22, 2007 7:32 pm, edited 3 times in total.

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Kram1032
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Post by Kram1032 » Tue May 15, 2007 4:50 am

lol
One from you, one From SmartDen xD
NOW, that may get confusing ;)

Big Fan
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Post by Big Fan » Tue May 15, 2007 8:59 am

Well if you don't like it f off :wink: and...I posted first anyway. :roll: ...and could have done 3hrs earlier ...
I only put it up now for early experimenters with diff trans to play with
I thought I said that
This variant is really about including Solidworks stuff which smartDen probably has no interest in
ok :?
Last edited by Big Fan on Tue May 15, 2007 10:21 am, edited 5 times in total.

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Kram1032
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Post by Kram1032 » Tue May 15, 2007 9:02 am

I never said, I don't like it, I just found it funny, that you both more or less posted the same MAIN-feature (diffuse transmitter support) at more or less the same time

Big Fan
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Post by Big Fan » Thu May 17, 2007 1:14 pm

OK to let you know I'm making progress here is a started render
This came from SW2005 - 300 meshes -900,000 faces in blender, indigo trees made 500mb
Attachments
SW progress.jpg
SW progress.jpg (231.04 KiB) Viewed 14188 times

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Kram1032
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Post by Kram1032 » Thu May 17, 2007 4:36 pm

:shock: great model!!!

is there a model from the rest of the plane too?

that would be :shock: :shock: :shock: :shock: :shock: or so.

Big Fan
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Post by Big Fan » Thu May 17, 2007 10:44 pm

not that I am aware of...it would be a very big model though with that detail...probably too big for SW to handle in practical terms...and too big for Blender and Indigo as well
this took all of my 1.5gb and some paging at the end to set up the trees and ran about 1.3 gb while rendering (with Blender open)
there are quite a lot of hidden parts here but I think it shows that you will tend to run out of ram before the model gets especially big at least for engineering stuff...still using Yafray pushes it up to that sort of use too
Last edited by Big Fan on Tue May 22, 2007 12:50 pm, edited 1 time in total.

Big Fan
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Post by Big Fan » Sun May 20, 2007 1:48 am

Ok SW folks here is a .blend file with a blendigo beta1 SW embedded in it.
I use dual monitors so the display reflects that sorry :wink:
The other small py in there is a layer manager just to help naming...
At present only some of the metals are provided in .nk form.
Hopefully I or someone can make a modified set for things like brass etc.
The render is a careless experiment :? :P with a SW exploded assy.
I hope I have provided something useful but its still in development - let me know how testing it goes
and you know my coding skills are learn as you go right? :D

EDIT: removed file - see further down
Attachments
exploded motor.jpg
exploded motor.jpg (148.67 KiB) Viewed 14011 times
Last edited by Big Fan on Tue May 22, 2007 12:37 pm, edited 3 times in total.

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manitwo
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Post by manitwo » Sun May 20, 2007 2:50 am

wow - great pic!
do a bigger render and upload it to gallery! :o

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Kram1032
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Post by Kram1032 » Sun May 20, 2007 3:29 am

yeah!
exactly :D do that!
(and wait, 'til it's kinda noisefree)

Big Fan
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Post by Big Fan » Sun May 20, 2007 2:16 pm

Well I don't have the igs anymore it was just a quick trial...
The main mission now is to make some .nk materials - it seems to me many of the indigo included ones are a bit obscure but could be poached for renaming and mods to yield a set of near-enoughs for general engineering and ID purposes
When thats done I'll make a more realistic one and spend time rendering it
Thanks for the comments though
I see it has been downloaded 13 times as of the moment so there must be one or two interested people lurking.
I'll post another update in a while

Big Fan
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Post by Big Fan » Tue May 22, 2007 12:30 pm

Here is an update with some hacked together .nk files
These will need to be improved but its a start...
Use these in place of the supplied ones for SW
I set the exp quite low in the library to look like everyday mats rather than polished ones

Note: the smoothing operation can take some time on large files so look at the console to monitor progress

There is another quick render for you to see but with nk mats this time

BTW is anyone trying this or just looking at it out of curiousity?

Edit file removed see later post
Attachments
nk material test.jpg
nk material test.jpg (164.41 KiB) Viewed 13834 times
Last edited by Big Fan on Tue Jun 05, 2007 11:41 am, edited 2 times in total.

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OnoSendai
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Post by OnoSendai » Tue May 22, 2007 6:11 pm

You gotta do a high res render of that image :)

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joegiampaoli
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Post by joegiampaoli » Tue May 22, 2007 7:21 pm

I wouldn't like that to happen to my engine during flight. :shock:
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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Kram1032
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Post by Kram1032 » Wed May 23, 2007 2:15 am

lol, nope
but actually, it CAN'T happen:
some parts have to break, before.
but EVERYTHING is intact, here ;)

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