car paint
-
Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
- Contact:
car paint
I am looking for a good material for car paint..I am currently modeling a Ferrari 599 GTB Fiorano and I am looking for a photo-realistic material for the body of the car. I found Sonix's car material blender file but every time i apply the same settings it does not render correctly in indigo. I am kind of new to the whole adding materials and such so I dont exactly know what all the setting mean. If you could help me out with any suggestions/tips/tricks ...it would be greatly appreciated.
- Attachments
-
- This is where I am at right now rendered in the blender internal engine...very rough.
- ferrari image-2png.png (271 KiB) Viewed 5289 times
You have to use a phong.
Use phong with exponent 1000 and "ferrari red"
http://en.wikipedia.org/wiki/Red That red itself isn't really in the shades-part, but at least, some quite simmilar to it.
scroll down
Use phong with exponent 1000 and "ferrari red"
http://en.wikipedia.org/wiki/Red That red itself isn't really in the shades-part, but at least, some quite simmilar to it.
scroll down
-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
yeah blender materials work nothing like Indigo materials. check out the documentation to see what you need.
but youd probably want a phong material mixed with a non-transparent specular material. you do this by applying a blend material to the car through Blendigo or the blender-indigo exporter. the internal blender renderer wont look anything like what you get in Indigo.
but youd probably want a phong material mixed with a non-transparent specular material. you do this by applying a blend material to the car through Blendigo or the blender-indigo exporter. the internal blender renderer wont look anything like what you get in Indigo.
-
Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
- Contact:
THANKS ALOT!
Here is where I am at so far..I have been playing around with the phong and specular settings..it is too much fun. I dont want to go back to modeling the rest of the car. haha.
- Attachments
-
- im1176695523.png (779.23 KiB) Viewed 5140 times
-
Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
- Contact:
update
here is where i am at so far...I think i will keep updating on here...if you guys/gals have any suggestions...i would greatly appreciate it. I am jsut learning as I am going..being as how this is the first car i have done.
- Attachments
-
- im1176756835.png (629.69 KiB) Viewed 5041 times
-
Archiman86
- Posts: 25
- Joined: Wed Apr 11, 2007 7:10 am
- Contact:
haha, sorry. I should have specified. I have not yet modelled the glass. I am working ont hat right now actually. All I have modeled right now is the sheet metal and the wheels and tires. so what you are seeing is the objects behind...not a reflection. but thatnk you..i will keep that in mind when i go to render the glass.
Re: car paint
You woun't find any for IndigoArchiman86 wrote:I am looking for a photo-realistic material for the body of the car.
The trick is to use the void.nk material als phong with ultra high exponent.
This (buggy) Material has a wonderful fresnel effect:

Use it together with a (bright) exr lightning for maximum sex appeal!

jurasek uses it for his orgasm on wheels too
polygonmanufaktur.de
Who is online
Users browsing this forum: No registered users and 5 guests
