2.43!!! and a SSSTestblend, which just needs a 2nd layer...

Announcements, requests and support regarding the Blender Indigo export script
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Kram1032
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2.43!!! and a SSSTestblend, which just needs a 2nd layer...

Post by Kram1032 » Mon Feb 19, 2007 12:13 am

Last edited by Kram1032 on Mon Feb 19, 2007 2:27 am, edited 1 time in total.

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manitwo
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Post by manitwo » Mon Feb 19, 2007 12:31 am

cool!

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Kram1032
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Post by Kram1032 » Mon Feb 19, 2007 12:35 am

Indeed!

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kepler
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Post by kepler » Mon Feb 19, 2007 12:57 am

Great!!!

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Kram1032
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Post by Kram1032 » Mon Feb 19, 2007 2:26 am

I didn't want to open an other mini-thread, so I'm posting this here:
Please can anyone apply me an epidermis to this Mesh?
http://www.filefactory.com/dlf/f/29a150 ... 1171808600
I'm not good enough in modelling and if you simply resize it, the layers wont fit correctly....
Feel free to use it yourself as SSSTest...

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 21, 2007 4:04 am

In edit mode, select all your vertices, mesh-->scripts-->solidify
And there you go !
(I don't know if it is included in the release, if not, you can find it at blenderartists I think)

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Kram1032
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Post by Kram1032 » Wed Feb 21, 2007 4:10 am

solidify?
I never saw such a function, but I'll search in BA!
Thx :D

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 21, 2007 4:24 am

Solidify --> It creates a sort of "envelope" around your mesh, indeed perfect to make an epidermis on a dermis. I don't remember the exact settings but you should find easily.
Also after exectuting the script, don't forget to separate the new mesh with "P".

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Kram1032
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Post by Kram1032 » Wed Feb 21, 2007 5:47 am

Ok, found it^^
It is a standard script, which I've never seen before xD
One problem: The mesh is too detailed xD
I want to make the internal skin 25mm (0.025 BU) smaller, but there are some Zones, which are ~20-10 mm...
The mesh gets weird :?
But thx, nevertheless :o

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Feb 21, 2007 5:58 am

I made a few test, it works well with a moderate polycount mesh (~50 000 faces), and with quads (avoid tris).
To make the dermis, you don't need a highly detailled mesh, so I suggest, provided you work in multires mode, to make a copy of a low detailled version of your mesh (say level 2 or 3), and then use the script on that mesh
.
I'm actually trying to render a head with the new dermis and epidermis settings in indigo, and that script does it just well to create the dermis, even for the thin parts like ears, eyelids etc...

So... good luck !

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Kram1032
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Post by Kram1032 » Wed Feb 21, 2007 6:06 am

Hmmm....
It's not a sculpted model... It's THIS
And it has some holes in it... (eyes, ears, nose)
It should be a highly realistic mesh, without using bumpmaps...
So the ear (for example) is fully modelled.
Image
Normally, it doesn't have that much faces: it's subdivided 2 times!

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