Blendigo (for Blender 2.63) 3.4.9.2
Blendigo (for Blender 2.63) 3.4.9.2
Blendigo (for Blender 2.63) 3.4.9.2
ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... .4.9.2.zip
WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe
Changes in this release:
3.4.9.2
-------
* Changed section plane support to use custom object properties instead of '.section' magic naming.
* Added 'cull geometry' option as well.
* Fixed crashes and errors during animation export.
NOTE: This exporter REQUIRES Blender version 2.63
It also requires Indigo 3.4.7 or newer to be installed.
ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... .4.9.2.zip
WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe
Changes in this release:
3.4.9.2
-------
* Changed section plane support to use custom object properties instead of '.section' magic naming.
* Added 'cull geometry' option as well.
* Fixed crashes and errors during animation export.
NOTE: This exporter REQUIRES Blender version 2.63
It also requires Indigo 3.4.7 or newer to be installed.
Re: Blendigo (for Blender 2.63) 3.4.9.2
Updated build with
* Fixed crashes and errors during animation export.
Let me know if I've broken anything, particularly in regard to ngons (BMesh) or external material support.
* Fixed crashes and errors during animation export.
Let me know if I've broken anything, particularly in regard to ngons (BMesh) or external material support.
Re: Blendigo (for Blender 2.63) 3.4.9.2
Cooooooool... you absolutely made my day today!!! You don't know how much I've been stuck on that bug... The other day, my girlfriend found me all curled-up in a ball in the corner of my office
No seriously, it seems to be working fine now. Haven't done extensive tests but is hasn't crashed on the couple tests I made tonight.
Now, I just ran again on a bug I've been having for quite a while (not related to the changes you just made. It pre-dates even the version which implemented ngons) which I managed to bypass but it also keep haunting me. There seems to be a problem with transforms. Sorry, I'm sure you were hoping to get me off your back
Now the good new is that this bug can be reproduced pretty easily. I've just put the blend file of my scene on dropbox : https://www.dropbox.com/sh/v7fepod7prum ... ormProblem
For the problem to occur, you need the following conditions :
1- An object is the child of another object
2- The master object is rotated (with key frames)
3- The child object is moved (with key frames)
In this condition, it looks like the parent rotation is not considered (or wrongly calculated) on the child object.
Here is an example of the problem
Blender Rendered Start Frame Blender Rendered End Frame The key frame moves the camera for the wheel to go from right to left on the screen. The block on the middle is going up through key frames. The Top grey ball is the parent to all blue and red objects. This object is rotated at 625 degrees.
Indigo Rendered Start Frame Indigo Rendered End Frame As you can see the middle object is gone on the first picture. On the last picture the blue block is somewhere on the right as if it was rotated on the Z axis! The object does not rotate properly in relation to it's parent. Now if you take the parent object (grey ball) and rotate it to zero, everything is fine and the blue block goes back to it's proper place and goes up and down properly.
Also, when the parent is rotated at 625 degrees, if I remove all keyframes on the child object, the child goes back to it's proper place.
Thanks in advance,

No seriously, it seems to be working fine now. Haven't done extensive tests but is hasn't crashed on the couple tests I made tonight.
Now, I just ran again on a bug I've been having for quite a while (not related to the changes you just made. It pre-dates even the version which implemented ngons) which I managed to bypass but it also keep haunting me. There seems to be a problem with transforms. Sorry, I'm sure you were hoping to get me off your back

Now the good new is that this bug can be reproduced pretty easily. I've just put the blend file of my scene on dropbox : https://www.dropbox.com/sh/v7fepod7prum ... ormProblem
For the problem to occur, you need the following conditions :
1- An object is the child of another object
2- The master object is rotated (with key frames)
3- The child object is moved (with key frames)
In this condition, it looks like the parent rotation is not considered (or wrongly calculated) on the child object.
Here is an example of the problem
Blender Rendered Start Frame Blender Rendered End Frame The key frame moves the camera for the wheel to go from right to left on the screen. The block on the middle is going up through key frames. The Top grey ball is the parent to all blue and red objects. This object is rotated at 625 degrees.
Indigo Rendered Start Frame Indigo Rendered End Frame As you can see the middle object is gone on the first picture. On the last picture the blue block is somewhere on the right as if it was rotated on the Z axis! The object does not rotate properly in relation to it's parent. Now if you take the parent object (grey ball) and rotate it to zero, everything is fine and the blue block goes back to it's proper place and goes up and down properly.
Also, when the parent is rotated at 625 degrees, if I remove all keyframes on the child object, the child goes back to it's proper place.
Thanks in advance,
Last edited by fbrunell on Tue Oct 16, 2012 2:33 pm, edited 1 time in total.
Re: Blendigo (for Blender 2.63) 3.4.9.2
Just a FYI, I've posted a while back (version 3.2.10.0) a problem regarding transform problems when the scaling of an object is not with a ratio of 1x1x1. Ex:
- Scale of 1 on the X axis
- Scale of 2 on the Y axis
- Scale of 3 on the Z axis
Reference : http://www.indigorenderer.com/forum/vie ... 64#p114464
To my knowledge, that problem was never fixed.
I haven't had this problem for a while since I'm always defining my object with a 1x1x1 scaling. Could this problem be related to the problem I just described previously?
- Scale of 1 on the X axis
- Scale of 2 on the Y axis
- Scale of 3 on the Z axis
Reference : http://www.indigorenderer.com/forum/vie ... 64#p114464
To my knowledge, that problem was never fixed.
I haven't had this problem for a while since I'm always defining my object with a 1x1x1 scaling. Could this problem be related to the problem I just described previously?
Re: Blendigo (for Blender 2.63) 3.4.9.2
re: the first bug, (the child hierarchical transform problem), you can work around it easily by turning off motion blur in the Indigo engine settings in blender.
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Re: Blendigo (for Blender 2.63) 3.4.9.2
I haven't managed to make it work with 2.64. It doesn't appear on the render add ons
Re: Blendigo (for Blender 2.63) 3.4.9.2
Regarding Blender 2.64, I've been running it with blender 2.64 and 2.64a without problem...
As for Motion Blur deactivated, indeed, it is working fine without it. Looking forward to having it available soon
.
Thanks a bunch!
As for Motion Blur deactivated, indeed, it is working fine without it. Looking forward to having it available soon

Thanks a bunch!
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo (for Blender 2.63) 3.4.9.2
Check your Blender folder. It may have installed it in the 2.63 folder instead of the 2.64 folder with all the addons. Happened to me and took ages to figure out!pixie wrote:I haven't managed to make it work with 2.64. It doesn't appear on the render add ons
Re: Blendigo (for Blender 2.63) 3.4.9.2
The installer was installing into the 2.6.3 folder. I've updated it (for next release) to install in to 2.6.4 folder.StompinTom wrote:Check your Blender folder. It may have installed it in the 2.63 folder instead of the 2.64 folder with all the addons. Happened to me and took ages to figure out!pixie wrote:I haven't managed to make it work with 2.64. It doesn't appear on the render add ons
Re: Blendigo (for Blender 2.63) 3.4.9.2
I installed it manually, it explains why I managed to have it work on my workstation.
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