Blendigo for v0.9

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Post by SmartDen » Wed Aug 15, 2007 3:49 am

Updated
+layer animation due to [req] http://www.indigorenderer.com/joomla/fo ... php?t=2400

Sebastian
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Post by Sebastian » Wed Aug 15, 2007 4:59 am

wow !!
that was fast, THANK YOU ^^
this is very useful for rendering different light-sources or stuff like that !

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deltaepsylon
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Post by deltaepsylon » Wed Aug 15, 2007 6:57 am

thanks smartden!
'preciate it
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DaveC
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Post by DaveC » Wed Aug 15, 2007 8:08 am

I'm not absolutely sure, but I don't think the anim feature works if the .igs files are in a path with spaces in the name. It throws up a fatal exception error.
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SmartDen
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Post by SmartDen » Wed Aug 15, 2007 7:50 pm

DaveC wrote:I'm not absolutely sure, but I don't think the anim feature works if the .igs files are in a path with spaces in the name. It throws up a fatal exception error.
Ok, i'll fix it

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SmartDen
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Post by SmartDen » Wed Aug 15, 2007 7:56 pm

fixed and uploaded

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5OnIt
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Post by 5OnIt » Thu Aug 16, 2007 7:24 am

SmartDen,

Have you had time to look into my suggestion for the World Scale field?

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SmartDen
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Post by SmartDen » Thu Aug 16, 2007 7:19 pm

5OnIt wrote:SmartDen,

Have you had time to look into my suggestion for the World Scale field?
Sorry, i forgot. I changed the worldscale handling and uploaded new version. Please test it, if it works proper

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5OnIt
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Post by 5OnIt » Fri Aug 17, 2007 5:36 am

SmartDen wrote: Sorry, i forgot. I changed the worldscale handling and uploaded new version. Please test it, if it works proper
Not a problem! :D
Thanks for all your hard work!

tweeby
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Post by tweeby » Sat Aug 18, 2007 8:36 am

There seems to be some sort of problem with the exporter if you take a look at these two movies one is indigo and one is blender they are identical except that the fluid only updates times and the blender version updates 17 times. I've rendered my indigo animation for 17 frames in 4 stops it seems like it only updates the first frame and then remains like that, sorry for my english.
Take a look at the video.

http://www.savefile.com/files/979669

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Lutojar
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Post by Lutojar » Sun Aug 19, 2007 10:57 pm

Blendigo 0.9 v 4
Don't work preview in material section (as in Win32 as in Linux)

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SmartDen
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Post by SmartDen » Sun Aug 19, 2007 11:08 pm

Lutojar wrote:Blendigo 0.9 v 4
Don't work preview in material section (as in Win32 as in Linux)
what does nto work? is there a error message?

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Lutojar
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Post by Lutojar » Mon Aug 20, 2007 8:56 pm

Console message:
INDIGO MATERIAL PREVIEW EXPORT

no preview file found "C:\indigo_v09_test6\previews\IMPsphere.xml"
also no old material preview file found "C:\indigo_v09_test6\previews\IMPsphere.xml", sorry




where did I get this files?

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SmartDen
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Post by SmartDen » Mon Aug 20, 2007 9:47 pm

Lutojar wrote:Console message:
INDIGO MATERIAL PREVIEW EXPORT

no preview file found "C:\indigo_v09_test6\previews\IMPsphere.xml"
also no old material preview file found "C:\indigo_v09_test6\previews\IMPsphere.xml", sorry

where did I get this files?
These files will be distributed with Blendigo exporter. It's very strange that you don't have it :(

zuegs
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Post by zuegs » Thu Aug 23, 2007 1:36 am

Hi SmartDen,

inside "exportLight()", where you assign the "pathname" variable you get the wrong path, the path of the blender file instead of the "default.igs" path :? .
I think you should process the pathinfo from the "export()" function througt all the other function ("exportobjects()", "exportObject()") up to the "exportLight()" function. So it's handled the same way as it is currently for materials (which needs the path for texture-mappings).

I've seen that the GUI sometimes looks a bit strange as there seems to be some controls halfway hidden by other overlaying controls :? ... i'm not sure if this is only my Blender :roll: but looks funny sometimes :lol:

many many many Thanks and best regards, zuegs

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