Blendigo for v1.0

Announcements, requests and support regarding the Blender Indigo export script
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afecelis
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Post by afecelis » Sun Nov 18, 2007 8:44 am

Smartden, could you please also update the zip version? It still contains the Nov14 script which still has the RR error.

Or guys, could you tell me which line to fix in the script? ;)

regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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SmartDen
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Post by SmartDen » Fri Nov 23, 2007 2:59 am

I did now, afecelis. Sorry for delay, but my OS is crashed :(

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Kram1032
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Post by Kram1032 » Fri Nov 23, 2007 5:57 am

Do you remember, what I said, with the "Kamera" thingy?
Now, I know, what's (or was) the problem :)
It's one of the few words, Blender successfully translates, when setting buttons to "German" :D

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SmartDen
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Post by SmartDen » Fri Nov 23, 2007 9:37 am

Blender can translate scripts?! :shock: It's a new word in AI development! :P
Last edited by SmartDen on Fri Nov 23, 2007 9:17 pm, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Fri Nov 23, 2007 9:59 am

no idea, it seems so^^

StompinTom
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Post by StompinTom » Tue Nov 27, 2007 11:21 am

would it be possible to disable the watermark by default? it just screwed up a 20 hour presentation rendering. argh.

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OnoSendai
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Post by OnoSendai » Tue Nov 27, 2007 4:53 pm

StompinTom wrote:would it be possible to disable the watermark by default? it just screwed up a 20 hour presentation rendering. argh.
:(

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joegiampaoli
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Post by joegiampaoli » Tue Nov 27, 2007 7:24 pm

StompinTom
Well, I wouldn't run a 20 hr render without checking the first 10-20 minutes of the beggining render progress....

I don't mean to bitch, I know it sounds like it, but how can you just fire a render without checking the progress? :?:

I mean by looking at the original render in the renders folder.....not just looking at the plain indigo image shown in the renderer.
Joe Giampaoli
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Pinko5
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Post by Pinko5 » Tue Nov 27, 2007 8:12 pm

StompinTom you can reopen your *.igi file (if you make it) with Violet and resave your image without watermark
Luca.;)

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joegiampaoli
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Post by joegiampaoli » Tue Nov 27, 2007 8:14 pm

Pinko5 wrote:StompinTom you can reopen your *.igi file (if you make it) with Violet and resave your image without watermark
Luca.;)
Ah yes, that's also true, although some people disable igi saving because it sometimes takes a bit of HD space. But I never use the original PNG written by indigo, all my renders are retouched igis....
Joe Giampaoli
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Kram1032
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Post by Kram1032 » Wed Nov 28, 2007 9:56 am

there is one disadvantage with igis, besides the sice:
you can't use camera tonemapping...

If you open blender and *only* change blendigo's watermark-switch to off, without doing anything else (on the very default cube scene), and then, save these as your custom user settings, it *should* save as your new default...

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Stur
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Post by Stur » Thu Nov 29, 2007 1:00 am

I have a small request/suggestion about Blendigo : it would be great to have the possibility to export only materials when needed.

Actually, we cannot skip the exportation of meshes.

Some materials are easier to tweak in the final scene than in the previewer (because of the size of the object which have the material, because of the reflecting environnement, ...). But, if the scene is big, the export time is long. So, for people wanting to make adjustements to their materials, it could save time to have the possibity to export only the materials without reexporting the whole scene.

Of course, it has a meaning only if the materials were generated as a seperated file the first time the scene was exported, but, who plays with the bottom buttons is supposed to know what he does :)

Would this feature interest other people ?

Woodie
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Post by Woodie » Thu Nov 29, 2007 2:51 am

Totally agree, with one comment only. If autorun is on I would still like the scene to render automatically even though meshes have not changed.

StompinTom
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Post by StompinTom » Thu Nov 29, 2007 4:20 am

re: watermarking
no big deal, really, but it was just a bitch cuz i had a few renderings going on at the same time at school (which doesnt allow me to install anything... is there a Violet version that comes in a ZIP?) and was flipping back and forth, not really looking at the PNGs.

and, i mean, the watermark can be just as easily added in postpro anywhere on the image, not just the corner.

all that being said, im desperately clinging to Blendigo like a high maintenance drama queen despite the hate and raging jealousy i get from my not-so-3d-inclined peers.

keep up the awesome work!

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Neobloodline
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Post by Neobloodline » Thu Nov 29, 2007 1:50 pm

Hi, are you guys working on incorporating the newer features like the real glare etc. into blendigo? I was just wondering if the current version works properly with the newer versions of Indigo or is it better to just use the 1.0.1? Forgive my ignorance...

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