
Blendigo 2.0.10
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.0.10
Thanks for that answer 

- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.0.10
Hm, weard. I have no texture on this face, but some quads
seam to apear here in two diferent colours....
What is wrong???

seam to apear here in two diferent colours....
What is wrong???

- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Blendigo 2.0.10
Anybody? 

Re: Blendigo 2.0.10
looks like the old self intersection issue. which indigo version do you use? 2.0 stable?
whats the scale(in meters) of that... dude... is it close to real world scale? it should be!
awesome.... thing... btw
whats the scale(in meters) of that... dude... is it close to real world scale? it should be!
awesome.... thing... btw

Re: Blendigo 2.0.10
Maybe try to remove doubles, it looks like a subsurf problem too...
Maybe subsurf and subdivision smoothing are sometines in conflict, try withont subdivision smoothing or with a lower value to subsurf...
Maybe try to reactive subsurf on your mesh by selecting solid then smooth...
Can you share a screenshot of your wire?
Maybe subsurf and subdivision smoothing are sometines in conflict, try withont subdivision smoothing or with a lower value to subsurf...
Maybe try to reactive subsurf on your mesh by selecting solid then smooth...
Can you share a screenshot of your wire?
Re: Blendigo 2.0.10
I try to exprt my first animation, maybe I do something wrong...
I remember an old version of blendigo with a path to save images? I'm wrong?
Sorry: output path doesn't work
I remember an old version of blendigo with a path to save images? I'm wrong?
Sorry: output path doesn't work

- Attachments
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- Capture.PNG (56.47 KiB) Viewed 4077 times
Re: Blendigo 2.0.10
Oops... Animation, i completly forgot about animation. give me some time to fix itJambert wrote:I try to exprt my first animation, maybe I do something wrong...
I remember an old version of blendigo with a path to save images? I'm wrong?
Sorry: output path doesn't work

Check normals, dude!




Re: Blendigo 2.0.10
Yes you're back, hope you get nice holydaysSmartDen wrote:Oops... Animation, i completly forgot about animation. give me some time to fix itJambert wrote:I try to exprt my first animation, maybe I do something wrong...
I remember an old version of blendigo with a path to save images? I'm wrong?
Sorry: output path doesn't workand thanks for the hint

Re: Blendigo 2.0.10
Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?
Re: Blendigo 2.0.10
Jambert wrote:Great I'm not alone...Godzilla wrote:I have the same problem when I try to preview a material, not that big of a deal to me though.Jambert wrote:I up my problem, no issu at all...
Any news?
Re: Blendigo 2.0.10
hmm... it works for me. can you give an example?Jambert wrote:Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?
Check normals, dude!




Re: Blendigo 2.0.10
SmartDen wrote:hmm... it works for me. can you give an example?Jambert wrote:Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?
I do it now

Re: Blendigo 2.0.10
I've made a test with Modifier Array. Meshs are created when blendigo export and igs file is realy big. Igs file should be egale, no?
- Attachments
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- instance 2.JPG (25.95 KiB) Viewed 3895 times
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- instance.JPG (33.83 KiB) Viewed 3893 times
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- Instance test.rar
- (25.95 KiB) Downloaded 196 times
Re: Blendigo 2.0.10
I made new test with Alt-D insatance and I think it works
Sorry, I don't realy understand why it didn't work before? I'm losed, array modifier shoud generate instances?

Sorry, I don't realy understand why it didn't work before? I'm losed, array modifier shoud generate instances?
Re: Blendigo 2.0.10
Array modifier generates one meshJambert wrote:I'm losed, array modifier shoud generate instances?
Check normals, dude!




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