DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
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DaveC
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Post by DaveC » Mon Apr 30, 2007 12:05 pm

I do
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Big Fan
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Post by Big Fan » Mon Apr 30, 2007 12:54 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:44 am, edited 1 time in total.

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SmartDen
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Post by SmartDen » Mon Apr 30, 2007 9:53 pm

Big Fan wrote:OK so here is an exporter for 08t1 - which I think I got right :shock:
It is labelled BETA 1 BIGFAN so you know who to kill if it doesnt work and also zuegs can post an official one later :D

has glare , KD-tree cache and hybrid stuff and a slightly different layout with some default fixes from 07t7 - and also RR prob and strata removed

If you have any issues post them here - i'll be back in 10 hours or so :roll:

Edit: I see it still has my default view time of 2 mins so change that
beforehand otherwise you will be wondering whether its working or not :wink:
note too please the script appears under 'render' not 'export' in Blender
Good and quick job, BigFan! But i found it not so funny that you rearranged some buttons in specular material. By next release, please change the String langth by exponent texture. It have only 100 chars, it is better it have 250, as other path-strings

Big Fan
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Post by Big Fan » Mon Apr 30, 2007 10:35 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:45 am, edited 1 time in total.

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Stur
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Post by Stur » Tue May 01, 2007 1:12 am

I'm cursed. I installed Python 2.4. Blender find it, but the script still doesn't show up in the "Render" menu.
I had to modify the script and set Group to 'Export' instead of 'Render'.

That's really strange. I have the same matter at work than at home :s

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drBouvierLeduc
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Post by drBouvierLeduc » Tue May 01, 2007 1:14 am

Stur wrote:I'm cursed. I installed Python 2.4. Blender find it, but the script still doesn't show up in the "Render" menu.
I had to modify the script and set Group to 'Export' instead of 'Render'.
Same thing here

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Stur
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Post by Stur » Tue May 01, 2007 1:46 am

Is it a french issue or something :?:
Hey, CTZn, is it working for you ?

zuegs
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Post by zuegs » Tue May 01, 2007 4:15 am

Ok, perhaps we should put it back to "export"? :wink: :D

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Kram1032
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Post by Kram1032 » Tue May 01, 2007 4:35 am

I don't mind.
It's just: actually, I can find it faster in "render", 'cause it's alone, there, BUT it is an exporter, that also works, if you don't directly render stuff...
So, the more correct menue is export.

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joegiampaoli
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Post by joegiampaoli » Tue May 01, 2007 4:42 am

I think it could go back to export, that way we can just hit file>export ;) call me lazy if you want.
Joe Giampaoli
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Kram1032
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Post by Kram1032 » Tue May 01, 2007 4:46 am

:lol:

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zsouthboy
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Post by zsouthboy » Tue May 01, 2007 7:07 am

joegiampaoli wrote:I think it could go back to export, that way we can just hit file>export ;) call me lazy if you want.
I vote yes on this also.

Having to open a scripts window and click scripts, then render, then blendigo..

vs.

File->export->blendigo.

No contest.

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Caronte
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Post by Caronte » Tue May 01, 2007 7:19 am

Forget this message :P

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Post by Big Fan » Tue May 01, 2007 7:39 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:45 am, edited 7 times in total.

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DaveC
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Post by DaveC » Tue May 01, 2007 7:50 am

I have a blender scripts window open as default too. Blendigo sized, as a matter of fact. So I just click scripts>render>blendigo. Done.

I have a second scripts window down the bottom as well, for the material manager script.

It's fine in the render menu and it would be just as ok in the export menu.

Big Fan, you've done a great service. Thank you. You too, Zuegs.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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