Announcements, requests and support regarding the Blender Indigo export script
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DaveC
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by DaveC » Mon Apr 30, 2007 12:05 pm
I do
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Big Fan
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by Big Fan » Mon Apr 30, 2007 12:54 pm
edited to remove all
Last edited by
Big Fan on Mon May 07, 2007 12:44 am, edited 1 time in total.
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SmartDen

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by SmartDen » Mon Apr 30, 2007 9:53 pm
Big Fan wrote:OK so here is an exporter for 08t1 - which I think I got right
It is labelled BETA 1 BIGFAN so you know who to kill if it doesnt work and also zuegs can post an official one later
has glare , KD-tree cache and hybrid stuff and a slightly different layout with some default fixes from 07t7 - and also RR prob and strata removed
If you have any issues post them here - i'll be back in 10 hours or so
Edit: I see it still has my default view time of 2 mins so change that
beforehand otherwise you will be wondering whether its working or not
note too please the script appears under 'render' not 'export' in Blender
Good and quick job, BigFan! But i found it not so funny that you rearranged some buttons in specular material. By next release, please change the String langth by exponent texture. It have only 100 chars, it is better it have 250, as other path-strings
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Big Fan
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by Big Fan » Mon Apr 30, 2007 10:35 pm
edited to remove all
Last edited by
Big Fan on Mon May 07, 2007 12:45 am, edited 1 time in total.
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Stur
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by Stur » Tue May 01, 2007 1:12 am
I'm cursed. I installed Python 2.4. Blender find it, but the script still doesn't show up in the "Render" menu.
I had to modify the script and set Group to 'Export' instead of 'Render'.
That's really strange. I have the same matter at work than at home :s
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drBouvierLeduc
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by drBouvierLeduc » Tue May 01, 2007 1:14 am
Stur wrote:I'm cursed. I installed Python 2.4. Blender find it, but the script still doesn't show up in the "Render" menu.
I had to modify the script and set Group to 'Export' instead of 'Render'.
Same thing here
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Stur
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by Stur » Tue May 01, 2007 1:46 am
Is it a french issue or something
Hey, CTZn, is it working for you ?
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zuegs
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by zuegs » Tue May 01, 2007 4:15 am
Ok, perhaps we should put it back to "export"?

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Kram1032
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by Kram1032 » Tue May 01, 2007 4:35 am
I don't mind.
It's just: actually, I can find it faster in "render", 'cause it's alone, there, BUT it is an exporter, that also works, if you don't directly render stuff...
So, the more correct menue is export.
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joegiampaoli
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by joegiampaoli » Tue May 01, 2007 4:42 am
I think it could go back to export, that way we can just hit file>export

call me lazy if you want.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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Kram1032
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by Kram1032 » Tue May 01, 2007 4:46 am
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zsouthboy
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by zsouthboy » Tue May 01, 2007 7:07 am
joegiampaoli wrote:I think it could go back to export, that way we can just hit file>export

call me lazy if you want.
I vote yes on this also.
Having to open a scripts window and click scripts, then render, then blendigo..
vs.
File->export->blendigo.
No contest.
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Caronte
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by Caronte » Tue May 01, 2007 7:19 am
Forget this message

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Big Fan
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by Big Fan » Tue May 01, 2007 7:39 am
edited to remove all
Last edited by
Big Fan on Mon May 07, 2007 12:45 am, edited 7 times in total.
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DaveC
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by DaveC » Tue May 01, 2007 7:50 am
I have a blender scripts window open as default too. Blendigo sized, as a matter of fact. So I just click scripts>render>blendigo. Done.
I have a second scripts window down the bottom as well, for the material manager script.
It's fine in the render menu and it would be just as ok in the export menu.
Big Fan, you've done a great service. Thank you. You too, Zuegs.
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