DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
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joegiampaoli
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Post by joegiampaoli » Wed Apr 25, 2007 8:43 am

:cry: BUAAAAAA!!!!!! :cry:

Hoping SSS would work on this preview scene at least.....
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Joe Giampaoli
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DaveC
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Post by DaveC » Wed Apr 25, 2007 8:51 am

Joe, SSS does work. You need to turn the gain up. A lot. I guess your scenes were of a larger scale or something. 1*10^0.0 doesn't look to big to me. TURN UP YOUR GAIN ;)
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Kram1032
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Post by Kram1032 » Wed Apr 25, 2007 8:55 am

that thing is 6*6*6 (~) cm big.
You're scattering once per meter, at average.
(Dunno, if that actually is correct, to know it exact, ask Ono)
this mesh needs about... 10 to propperly show a FEW of the effect ;)

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dougal2
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Post by dougal2 » Wed Apr 25, 2007 8:58 am

DaveC wrote:Joe, SSS does work. You need to turn the gain up. A lot. I guess your scenes were of a larger scale or something. 1*10^0.0 doesn't look to big to me. TURN UP YOUR GAIN ;)
no, that's ridiculous. i've never used an SSS gain of over 50.
as for the slider values going up to 1000000000*10^100 - WTF?!
(also going down to 0*10^-100).
now that we have an exponent, the value only needs to go to 10.0 (or, arguably, 1.0)

the old preview scenes (and final renders) worked just fine. this is a problem with the new preview scenes.
Last edited by dougal2 on Wed Apr 25, 2007 9:03 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Wed Apr 25, 2007 9:02 am

1*10^0.0 = 1 D'oh!
paper for example would look too transparent with gain 50

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Post by joegiampaoli » Wed Apr 25, 2007 9:41 am

I already tried much hiher levels and it just renders as a black material
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DaveC
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Post by DaveC » Wed Apr 25, 2007 10:12 am

Joe, try the exact settings you show in your screenshot, but change the Absorption Gain to 50 and the SSS Uniform Value to 50. Leave the multiplier at 10^0.0. That should work.

Dougal, you do need extremely high scattering for things like wax, skin, plastic, etc if they are on a small scale or very thin. Otherwise, they'll just be like tracing paper or almost see-through. Maybe a million is a bit much ;)
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Post by joegiampaoli » Wed Apr 25, 2007 10:44 am

Ok, Thanks to DaveC and some step by step guidance :wink: through the chat I was able to get SSS to look properly, I did just the same settings as he mentions above and this is what I got.

So Gain and Value must be set at higher levels, not like before....

Thanks DaveC! :D
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Joe Giampaoli
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DaveC
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Post by DaveC » Wed Apr 25, 2007 11:07 am

Happy to help :D
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Post by Big Fan » Wed Apr 25, 2007 11:46 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:47 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Wed Apr 25, 2007 11:30 pm

1.000.000 already is quite high SSS, even for very non transparet stuff...
I guess, you'd need that much SSS, when rendering stones :P

0.0000001 is so small, that you wont see anything at a 300³ m³ object, I guess...

I think exp between 3-4 as a value would already be enough ;)

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Post by Big Fan » Thu Apr 26, 2007 1:48 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:48 am, edited 2 times in total.

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Kram1032
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Post by Kram1032 » Thu Apr 26, 2007 2:32 am

no problem :D
I just saw, that there are 2 "Diffuse" Mats.
You should change one to "standard"...
And maybe, the colour that you define, there is automatically the stadard diffuse colour :D

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Post by Big Fan » Thu Apr 26, 2007 2:51 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:48 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Thu Apr 26, 2007 3:15 am

never mind, I was confused by the first "Diffuse"...
One is the mat, that's just used xD

But some of my Mats, that are Diffuse, get

Code: Select all

Warning: material "___" has no Indigo material definitions
I didn't change the standard setting to them.

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