Hoping SSS would work on this preview scene at least.....
DEV-thread - Blendigo v0.7 - material-editor-exporter
- joegiampaoli
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Joe, SSS does work. You need to turn the gain up. A lot. I guess your scenes were of a larger scale or something. 1*10^0.0 doesn't look to big to me. TURN UP YOUR GAIN 
The hardest part of BEING yourself is FINDING yourself in the first place...
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no, that's ridiculous. i've never used an SSS gain of over 50.DaveC wrote:Joe, SSS does work. You need to turn the gain up. A lot. I guess your scenes were of a larger scale or something. 1*10^0.0 doesn't look to big to me. TURN UP YOUR GAIN
as for the slider values going up to 1000000000*10^100 - WTF?!
(also going down to 0*10^-100).
now that we have an exponent, the value only needs to go to 10.0 (or, arguably, 1.0)
the old preview scenes (and final renders) worked just fine. this is a problem with the new preview scenes.
Last edited by dougal2 on Wed Apr 25, 2007 9:03 am, edited 1 time in total.
- joegiampaoli
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Joe, try the exact settings you show in your screenshot, but change the Absorption Gain to 50 and the SSS Uniform Value to 50. Leave the multiplier at 10^0.0. That should work.
Dougal, you do need extremely high scattering for things like wax, skin, plastic, etc if they are on a small scale or very thin. Otherwise, they'll just be like tracing paper or almost see-through. Maybe a million is a bit much
Dougal, you do need extremely high scattering for things like wax, skin, plastic, etc if they are on a small scale or very thin. Otherwise, they'll just be like tracing paper or almost see-through. Maybe a million is a bit much
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
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- joegiampaoli
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Ok, Thanks to DaveC and some step by step guidance
through the chat I was able to get SSS to look properly, I did just the same settings as he mentions above and this is what I got.
So Gain and Value must be set at higher levels, not like before....
Thanks DaveC!
So Gain and Value must be set at higher levels, not like before....
Thanks DaveC!
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Happy to help 
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
never mind, I was confused by the first "Diffuse"...
One is the mat, that's just used xD
But some of my Mats, that are Diffuse, get
I didn't change the standard setting to them.
One is the mat, that's just used xD
But some of my Mats, that are Diffuse, get
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