Blender + indigo Bioshock Style ((Update on page 4))

Announcements, requests and support regarding the Blender Indigo export script
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zsouthboy
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Post by zsouthboy » Thu Jun 26, 2008 10:56 am

great progress. :)

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Borgleader
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Post by Borgleader » Thu Jun 26, 2008 11:18 am

Ok my glass material seems to be f**** cuz it doesn't let light in at all. and i used ctrl+n to recalc my normals outside so...I don,t see why it's bugging up.

Help?
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New_Bioshock2.zip
Contains all mats
(1.74 MiB) Downloaded 237 times

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Kram1032
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Post by Kram1032 » Thu Jun 26, 2008 9:56 pm

Can't find anything wrong, there... though, for me, it entirely crashes... (first Indigo argued about not finding the textures, but that was solved by redirecting once)

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Borgleader
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Post by Borgleader » Thu Jun 26, 2008 9:59 pm

I had to use 1.0.9 for it to work. 1.1.5 blatently crashes.

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Kram1032
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Post by Kram1032 » Thu Jun 26, 2008 10:05 pm

Oh, I see^^

Well, I found some tiny things, though it wasn't related to the glass and I doubt it'll change anything...

Set your remove doubles limit to 0 and the remove doubles in the window-frames... (I only found some duplicates with the bigger mesh but you should try both anyway)
And Indigo also told me, that some of the cubes wheren't uniformly scales, so I selected all the scene and pressed Ctrl+A ;) (sometimes it works wonders. Maybe that's the problem with the glass...)

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Borgleader
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Post by Borgleader » Fri Jun 27, 2008 12:01 am

Alright well I'll try that when I get home after work. In 11 hours from now :(

Vincer
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Post by Vincer » Fri Jun 27, 2008 10:35 pm

It's great !

Can you explain me how do you do this volumetric lights please ? (In the first model, im1214314831.png for exemple)

(Excuse me if i make mistakes in English, I'm french^^).

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Borgleader
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Post by Borgleader » Sat Jun 28, 2008 12:00 am

Oh that's smartden's version of the file. But I'm not sure he actually used volumetric lighting. you can always download his .blend file (unless you're not a blender user).

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zsouthboy
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Post by zsouthboy » Sat Jun 28, 2008 1:57 am

Vincer wrote:It's great !

Can you explain me how do you do this volumetric lights please ? (In the first model, im1214314831.png for exemple)

(Excuse me if i make mistakes in English, I'm french^^).
Make a cube around your entire scene, normals facing inwards.

Assign it a specular material at IOR of 1.01 or 1, and some very small amount of SSS - the more SSS, the more "fog"

Vincer
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Post by Vincer » Sat Jun 28, 2008 2:04 am

Thanks for your answer. Yes I'm a blender&indigo user. I'm sorry : i didn't see all the file there was to download (i took an older version). I just saw your link for ray lights. I'll read that.

I said "volumetric" because it has approximatly the same appearence. I never read the official definition of this term but i believe it corresponds^^.

I'll try to understand this method in order to apply it in my scene.

I began with internal rendering on this model but i finally decide to change for (to ?) indigo because it seems to be better here (realistic "volumetric" lights, sss materials for the skin of my ant, and it's a dark scene but i want to see the details of my model...so i try to render this with indigo, even if there is no particles and no animation...)

Good luck&tenacity for your Bioshock fan art.


Edit : @zsouthboy : Ok, thx, i'll try.

Vincer
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Post by Vincer » Sat Jun 28, 2008 7:58 am

I just tested, but it doesn't work. It should be stupid but I don't understand why.

The external cube makes the picture becomes black. I check the normals, but i didn't find the problem :? .
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prob.rar
Simple test exemple (doesn't work for unknown reasons).
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Borgleader
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Post by Borgleader » Sat Jun 28, 2008 8:06 am

Thread hijack lol But it's fine as for now the project is stalled due to glass material being black and not letting light through :evil:

Vincer
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Post by Vincer » Sat Jun 28, 2008 8:10 am

I just finded ! :D

It was the color. In the tuto, the color is white when the RGB values are at the max, but in my version of indigo, it's an absorbtion value (so it's inverted).

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zsouthboy
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Post by zsouthboy » Sat Jun 28, 2008 8:30 am

Borgleader wrote:Thread hijack lol But it's fine as for now the project is stalled due to glass material being black and not letting light through :evil:
Did you click "transparent" for the specular material settings?
Because it's not on by default...

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Borgleader
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Post by Borgleader » Sat Jun 28, 2008 8:54 am

zsouthboy wrote:
Did you click "transparent" for the specular material settings?
Because it's not on by default...
I can't say for sure because I'm not home but I'm 99,9% i did.

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