Blender + indigo Bioshock Style ((Update on page 4))
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Ok my glass material seems to be f**** cuz it doesn't let light in at all. and i used ctrl+n to recalc my normals outside so...I don,t see why it's bugging up.
Help?
Help?
- Attachments
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- New_Bioshock2.zip
- Contains all mats
- (1.74 MiB) Downloaded 237 times
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Oh, I see^^
Well, I found some tiny things, though it wasn't related to the glass and I doubt it'll change anything...
Set your remove doubles limit to 0 and the remove doubles in the window-frames... (I only found some duplicates with the bigger mesh but you should try both anyway)
And Indigo also told me, that some of the cubes wheren't uniformly scales, so I selected all the scene and pressed Ctrl+A
(sometimes it works wonders. Maybe that's the problem with the glass...)
Well, I found some tiny things, though it wasn't related to the glass and I doubt it'll change anything...
Set your remove doubles limit to 0 and the remove doubles in the window-frames... (I only found some duplicates with the bigger mesh but you should try both anyway)
And Indigo also told me, that some of the cubes wheren't uniformly scales, so I selected all the scene and pressed Ctrl+A
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Make a cube around your entire scene, normals facing inwards.Vincer wrote:It's great !
Can you explain me how do you do this volumetric lights please ? (In the first model, im1214314831.png for exemple)
(Excuse me if i make mistakes in English, I'm french^^).
Assign it a specular material at IOR of 1.01 or 1, and some very small amount of SSS - the more SSS, the more "fog"
Thanks for your answer. Yes I'm a blender&indigo user. I'm sorry : i didn't see all the file there was to download (i took an older version). I just saw your link for ray lights. I'll read that.
I said "volumetric" because it has approximatly the same appearence. I never read the official definition of this term but i believe it corresponds^^.
I'll try to understand this method in order to apply it in my scene.
I began with internal rendering on this model but i finally decide to change for (to ?) indigo because it seems to be better here (realistic "volumetric" lights, sss materials for the skin of my ant, and it's a dark scene but i want to see the details of my model...so i try to render this with indigo, even if there is no particles and no animation...)
Good luck&tenacity for your Bioshock fan art.
Edit : @zsouthboy : Ok, thx, i'll try.
I said "volumetric" because it has approximatly the same appearence. I never read the official definition of this term but i believe it corresponds^^.
I'll try to understand this method in order to apply it in my scene.
I began with internal rendering on this model but i finally decide to change for (to ?) indigo because it seems to be better here (realistic "volumetric" lights, sss materials for the skin of my ant, and it's a dark scene but i want to see the details of my model...so i try to render this with indigo, even if there is no particles and no animation...)
Good luck&tenacity for your Bioshock fan art.
Edit : @zsouthboy : Ok, thx, i'll try.
I just tested, but it doesn't work. It should be stupid but I don't understand why.
The external cube makes the picture becomes black. I check the normals, but i didn't find the problem
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The external cube makes the picture becomes black. I check the normals, but i didn't find the problem
- Attachments
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- prob.rar
- Simple test exemple (doesn't work for unknown reasons).
- (34.87 KiB) Downloaded 164 times
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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