Announcements, requests and support regarding the Blender Indigo export script
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pxl666
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by pxl666 » Wed Jun 04, 2008 10:38 pm
big thxx BbB!! as always!
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pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
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by pxl666 » Wed Jun 04, 2008 11:06 pm
hmm
anybody has any idea if this is blender related issue? or my model is messed up? or maybe subdiv settings?
cheers!
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Attachments
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- as u can see mesh doesnt get subdivided and displaced at some places ...
- disp q.jpg (423.83 KiB) Viewed 3899 times
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BbB
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by BbB » Wed Jun 04, 2008 11:23 pm
Didn't Ono say -1 in this case?
I had the same problem with a grassy hill that became bald at the top. -1 fixed it for me.
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pxl666
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by pxl666 » Wed Jun 04, 2008 11:26 pm
okay friends - so this is related to the way indigo treats mesh?
ouups - blendigo wont allow to set it lower than 0 (is my ver outdated?)
could it also be possible to set more than 10 lvls of sdivision?
Last edited by
pxl666 on Wed Jun 04, 2008 11:33 pm, edited 1 time in total.
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BbB
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by BbB » Wed Jun 04, 2008 11:28 pm
I don't know about Blendigo, I did it in the XML when it happened to me. Try 0 and see what happens.
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pxl666
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by pxl666 » Wed Jun 04, 2008 11:34 pm
drBouvierLeduc wrote:Try with curvature treshold =0.
yepp - zero helped - thx dr!!!
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delic
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by delic » Thu Jun 05, 2008 1:30 am
Thx SmartDen !
Displace and subdiv work fine for me on 2.46.
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aleksandera
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by aleksandera » Thu Jun 05, 2008 1:34 am
OK, I have problem with displacement.
The first picture is solid mesh only,
the second is Blender's displace modifier,
and the third is Indigo displacement.
I have set the subdivisiont to 5,
and aded a png displacement map.
What em I doing wrong?
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Attachments
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- Graphic44.jpg (279.66 KiB) Viewed 3851 times
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Kram1032
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by Kram1032 » Thu Jun 05, 2008 1:38 am
It's a known bug which will be corrected in the coming releases...
btw: YAY at Blendigo1.1.1

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OnoSendai

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by OnoSendai » Thu Jun 05, 2008 1:41 am
Kram: It's a known bug? care to fill me in?
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Kram1032
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by Kram1032 » Thu Jun 05, 2008 1:45 am
Oh, I thought, it was that normal thingy with displacement, which also caused that cube to explode?
So it isn't?

Sry, then... SO it's unknown xD
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OnoSendai

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by OnoSendai » Thu Jun 05, 2008 1:55 am
I think what it is is a non fully-connected mesh, resulting in boundaries. The boundaries get 'pulled in' due to the smoothing process of the subdivision.
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aleksandera
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by aleksandera » Thu Jun 05, 2008 1:57 am
It is fully connected mesh.
Otherwise it wouldn't work with displace
modifier.
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OnoSendai

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by OnoSendai » Thu Jun 05, 2008 2:01 am
Ok. I guess it's not being exported as a fully connected mesh.
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