Blendigo for v1.1.1

Announcements, requests and support regarding the Blender Indigo export script
pxl666
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Post by pxl666 » Wed Jun 04, 2008 10:38 pm

big thxx BbB!! as always!

pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

subdiv / MD error?

Post by pxl666 » Wed Jun 04, 2008 11:06 pm

hmm
anybody has any idea if this is blender related issue? or my model is messed up? or maybe subdiv settings?

cheers!
Attachments
disp q.jpg
as u can see mesh doesnt get subdivided and displaced at some places ...
disp q.jpg (423.83 KiB) Viewed 3899 times

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Jun 04, 2008 11:21 pm

Try with curvature treshold =0.

BbB
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Post by BbB » Wed Jun 04, 2008 11:23 pm

Didn't Ono say -1 in this case?
I had the same problem with a grassy hill that became bald at the top. -1 fixed it for me.

pxl666
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Post by pxl666 » Wed Jun 04, 2008 11:26 pm

okay friends - so this is related to the way indigo treats mesh?

ouups - blendigo wont allow to set it lower than 0 (is my ver outdated?)
could it also be possible to set more than 10 lvls of sdivision?
Last edited by pxl666 on Wed Jun 04, 2008 11:33 pm, edited 1 time in total.

BbB
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Post by BbB » Wed Jun 04, 2008 11:28 pm

I don't know about Blendigo, I did it in the XML when it happened to me. Try 0 and see what happens.

pxl666
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Post by pxl666 » Wed Jun 04, 2008 11:34 pm

drBouvierLeduc wrote:Try with curvature treshold =0.
yepp - zero helped - thx dr!!!

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delic
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Post by delic » Thu Jun 05, 2008 1:30 am

Thx SmartDen !

Displace and subdiv work fine for me on 2.46.

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 1:34 am

OK, I have problem with displacement.

The first picture is solid mesh only,
the second is Blender's displace modifier,
and the third is Indigo displacement.
I have set the subdivisiont to 5,
and aded a png displacement map.

What em I doing wrong?
Attachments
Graphic44.jpg
Graphic44.jpg (279.66 KiB) Viewed 3851 times

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Kram1032
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Post by Kram1032 » Thu Jun 05, 2008 1:38 am

It's a known bug which will be corrected in the coming releases...

btw: YAY at Blendigo1.1.1 :)

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OnoSendai
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Post by OnoSendai » Thu Jun 05, 2008 1:41 am

Kram: It's a known bug? care to fill me in?

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Kram1032
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Post by Kram1032 » Thu Jun 05, 2008 1:45 am

Oh, I thought, it was that normal thingy with displacement, which also caused that cube to explode? :?:
So it isn't? :? Sry, then... SO it's unknown xD

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OnoSendai
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Post by OnoSendai » Thu Jun 05, 2008 1:55 am

I think what it is is a non fully-connected mesh, resulting in boundaries. The boundaries get 'pulled in' due to the smoothing process of the subdivision.

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 1:57 am

It is fully connected mesh.
Otherwise it wouldn't work with displace
modifier.

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OnoSendai
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Post by OnoSendai » Thu Jun 05, 2008 2:01 am

Ok. I guess it's not being exported as a fully connected mesh.

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