the blended material with null doesn't work with 1.0.9, I tried with 1.0.8 and it works
Thanks

next update will be fixedBbB wrote:Cheers Smart. You're the best.
Two other things. No big deal but maybe you could look at them for the next update:
1) The gamma on the exponent map in the phong setting is set at 1 by default. I think it should be 2.2 as most exponent maps don't show any effect with such a low gamma value.
2) The B value in the exponent channel is clamped at a maximum of 10,000. Would it be possible to make this value higher?
Keet it up!
i don't understand what you mean. let zs talk in irc or in the chat box, so you can explain it mepxl666 wrote:once again
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
oh i didnt notice chat request - i'll explain :SmartDen wrote:i don't understand what you mean. let zs talk in irc or in the chat box, so you can explain it mepxl666 wrote:once again
smarty? ive got a small request - would u consider adding an option for setting global network share for textures - as u cannot select network shares within blender and this would be very useful - regarding rendering on multiple machines which normally requires to copy textures to a render slave. otherwise one has to change paths within .igs file - what in case of heavy scene is very difficult and slow...
hope i made myself clear
cheers m8s
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