Blendigo for v0.9
you've right. i have to give blendigo the same name as indigo version it made for. the fact is the latest blendigo version is made for the latest indigo version. so if you downlad indigo 9t8 you have to downlad blendigo 9t4. and actually it works fine for alle the people in this thread, i wornder why it don't do for you...
have you downloaded zip or exe version of blendigo?
have you downloaded zip or exe version of blendigo?
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- Posts: 2
- Joined: Tue Oct 16, 2007 10:59 am
Thanks for the replies. I've got it working now - not sure what was wrong though. I was using the zip version, but downloaded the .exe and reinstalled with that - now it works fine. I put it down to my ineptitude with windows after using mostly linux for so long (I guess getting it working with linux will be my next step...)
Sorry for wasting everyone's time! And thanks for the great exporter. I like the way it automatically converts blender materials - I've found I can just open up old blend files and hit export and get pretty much what I was expecting
It would be nice to have something to convert lamps into emitting spheres or something too.
Sorry for wasting everyone's time! And thanks for the great exporter. I like the way it automatically converts blender materials - I've found I can just open up old blend files and hit export and get pretty much what I was expecting

Hey guys,
great work on this exporter!
I had problems using it with the new LINUX build (which uses "indigo_console" executable).
Also no animation thing was working on linux.
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I fixed both on the base of this script.
I also changed the maximum supersampling value to 8.
Download here:
http://www.dldw.de/tmp/index.php?file=b ... s_linux.py
Greetings and good work so far!
great work on this exporter!
I had problems using it with the new LINUX build (which uses "indigo_console" executable).
Also no animation thing was working on linux.
-----------
I fixed both on the base of this script.
I also changed the maximum supersampling value to 8.
Download here:
http://www.dldw.de/tmp/index.php?file=b ... s_linux.py
Greetings and good work so far!
- joegiampaoli
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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Hey, Smartden, I tried the "extra atmospheric" option, but I get a black sky.
Did I miss something ?
Edit : Oh! and the sun direction seems to have changed... Look at the shadow. Strange.
Tried with sky turbidity = 2
bidir and mlt on.
Did I miss something ?
Edit : Oh! and the sun direction seems to have changed... Look at the shadow. Strange.
Tried with sky turbidity = 2
bidir and mlt on.
- Attachments
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- extra atmospheric on
- extra_atmospheric_on.jpg (23.47 KiB) Viewed 4054 times
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- extra atmospheric off
- extra_atmospheric_off.jpg (50.7 KiB) Viewed 4058 times
not quite sure...
what I'm sure of, is, that you shouldn't use BiDir with the extra atmospheric sky model
- in that particular case, it's even slower than without BiDir.
maybe, except you're gonna do night renders (where your cam in on the self-shadowed side of the earth) as light only comes indirect, in that case...
What Ono himself (seemingly, at least) didn't test yet, but should also work just fine, would be a moon model, maybe even textured with a moon map
you "just" need to find the correct grey tone (or actually, that's texture controlled) and the correct moon position and -rotation
- then, you should get moonlight 
the two missing light "sources", then, would be the cosmic background light and the star light.
Great work, Smart Den
what I'm sure of, is, that you shouldn't use BiDir with the extra atmospheric sky model

maybe, except you're gonna do night renders (where your cam in on the self-shadowed side of the earth) as light only comes indirect, in that case...
What Ono himself (seemingly, at least) didn't test yet, but should also work just fine, would be a moon model, maybe even textured with a moon map

you "just" need to find the correct grey tone (or actually, that's texture controlled) and the correct moon position and -rotation


the two missing light "sources", then, would be the cosmic background light and the star light.
Great work, Smart Den

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