Blendigo for v0.9

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Post by SmartDen » Tue Oct 16, 2007 7:26 pm

you've right. i have to give blendigo the same name as indigo version it made for. the fact is the latest blendigo version is made for the latest indigo version. so if you downlad indigo 9t8 you have to downlad blendigo 9t4. and actually it works fine for alle the people in this thread, i wornder why it don't do for you...
have you downloaded zip or exe version of blendigo?

Gog
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Post by Gog » Tue Oct 16, 2007 8:15 pm

I'm using blendigo 9t4 and indigo 9t8 with no problems. Questions I would ask, blender version? do you have python installed?

I'll also add a thank you to SmartDen, been playing with blendigo for a few months now and it's great, but I don't think I've ever really said thanks..

grasshopper
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Post by grasshopper » Tue Oct 16, 2007 10:23 pm

Thanks for the replies. I've got it working now - not sure what was wrong though. I was using the zip version, but downloaded the .exe and reinstalled with that - now it works fine. I put it down to my ineptitude with windows after using mostly linux for so long (I guess getting it working with linux will be my next step...)

Sorry for wasting everyone's time! And thanks for the great exporter. I like the way it automatically converts blender materials - I've found I can just open up old blend files and hit export and get pretty much what I was expecting :D It would be nice to have something to convert lamps into emitting spheres or something too.

BbB
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Post by BbB » Tue Oct 16, 2007 10:45 pm

Yes, that ought to be said: THANK YOU SMARTDEN!!!

Genscher
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Post by Genscher » Wed Oct 17, 2007 9:52 am

Hey guys,

great work on this exporter!

I had problems using it with the new LINUX build (which uses "indigo_console" executable).
Also no animation thing was working on linux.
-----------

I fixed both on the base of this script.
I also changed the maximum supersampling value to 8.

Download here:
http://www.dldw.de/tmp/index.php?file=b ... s_linux.py

Greetings and good work so far!

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5OnIt
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Post by 5OnIt » Wed Oct 17, 2007 5:11 pm

Just want to say thanks for all your efforts SmartDen. Much appreciated.

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joegiampaoli
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Post by joegiampaoli » Wed Oct 17, 2007 6:05 pm

Hey SmartDen working fine here, thx.
Just one minor glitch. I don't think the logo watermark is popping in the image, I tried activating and deactivating the button in exporter and nothing, aside from taht all is just fne. Thanks. :D
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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SmartDen
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Post by SmartDen » Thu Oct 18, 2007 2:53 am

Blendigo updated. please download.
Now with supporting native linux build
Wine user attention, new handling, please report if it works.

BbB
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Post by BbB » Thu Oct 18, 2007 2:58 am

Cheers, fantastic.

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Pinko5
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Post by Pinko5 » Thu Oct 18, 2007 3:23 am

wow tnx SmartDen!!!
Pinko. ;)

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Macrob
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Post by Macrob » Thu Oct 18, 2007 4:22 am

Hi SmartDen!
The new version works with wine (at least with a simple scene) :wink:

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Oct 18, 2007 4:35 am

+extra atmospheric scattering
+ray nudge
+atmospheric medium

Great ! can't wait to try it. Thanks Smartden

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Oct 18, 2007 5:57 am

Hey, Smartden, I tried the "extra atmospheric" option, but I get a black sky.
Did I miss something ?

Edit : Oh! and the sun direction seems to have changed... Look at the shadow. Strange.

Tried with sky turbidity = 2
bidir and mlt on.
Attachments
extra_atmospheric_on.jpg
extra atmospheric on
extra_atmospheric_on.jpg (23.47 KiB) Viewed 4054 times
extra_atmospheric_off.jpg
extra atmospheric off
extra_atmospheric_off.jpg (50.7 KiB) Viewed 4058 times

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Kram1032
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Post by Kram1032 » Thu Oct 18, 2007 6:38 am

not quite sure...

what I'm sure of, is, that you shouldn't use BiDir with the extra atmospheric sky model ;) - in that particular case, it's even slower than without BiDir.
maybe, except you're gonna do night renders (where your cam in on the self-shadowed side of the earth) as light only comes indirect, in that case...

What Ono himself (seemingly, at least) didn't test yet, but should also work just fine, would be a moon model, maybe even textured with a moon map :)

you "just" need to find the correct grey tone (or actually, that's texture controlled) and the correct moon position and -rotation :) - then, you should get moonlight :D

the two missing light "sources", then, would be the cosmic background light and the star light.


Great work, Smart Den :D

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OnoSendai
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Post by OnoSendai » Thu Oct 18, 2007 11:15 pm

for the record,
"extra atmospheric" means out of the atmosphere. When it's turned on, attenuation and scattering in the atmosphere is turned off; the incident sun radiation is equivalent to that at the outer edge of the Earth's atmosphere.

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