DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
zuegs
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Post by zuegs » Wed Mar 21, 2007 8:46 am

hi neepneep,
in fact meshes and materials get exported only once for animations. Only the objects are exported for each frame (some way more economic when you have big meshes).
Do you need animated meshes in your animation? Because currently only the animation on objects (loc, rot, scale) are exported by Blendigo :cry:
What type of animation do you need?

neepneep
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Post by neepneep » Wed Mar 21, 2007 12:19 pm

Yup, I am trying to animate a mesh via vertex keys. The scene is fairly simple - 10 frames in all and about 3 mb per xml. I managed to do a quick render of it by exporting it frame by frame which means Blendigo definitely can export vertex keys (check the zip for the animation.)
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Macrob
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Post by Macrob » Thu Mar 22, 2007 5:34 am

Can someone help me with the settings for milk in Blendigo v0.7t5_beta4?
I get colored liquids, but when I set the absorption to almost white the liquid gets transparent (with sss) :(

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 5:48 am

you should set higher SSS, in this case ;)
absorbtion doesn't need to get whiter and whiter! It's a value, that tells you, in how many meters, the colour completely get's absorbet, so the values should be pretty high, n milk, I guess....
Also, blue gets absorbed fastest, as milk looks a tiny bit yellow...

Maybe, you should post an image and your current material :D

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 5:54 am

Ok, I searched a bit... These are render settings, used by mentalray... don't know, if the values do exactly the same as in indigo, but you can try :D

IOR = 1.3
absorption = 0.014 0.025 0.142
SSS = 7 12.2 19

(for these SSS values, you have to set this:
R 0.07 G 0.122 B 0.19 Gain 100 Try it ;))

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Macrob
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Post by Macrob » Thu Mar 22, 2007 6:29 am

no milk today :cry:
it´s a real quick render, I know.

gone
gone
Last edited by Macrob on Thu Mar 22, 2007 7:40 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 7:09 am

I can't see your pics! They are red X's with white bg!
Use the new attachmentsystem for uploading pics :D This would be more effective ;)

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Macrob
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Post by Macrob » Thu Mar 22, 2007 7:12 am

sorry, I can see them :wink:

nice feature
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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 7:27 am

hmmm... SSS seems to be wrong.
Press once onn the preview and get your Cursor away, then the colour should be inversed ;) Absorbtion looks good.
I'd say, you should extremelyy increase the gain in both values.
absorb. gain 300
SSS gain 10000

If you could give anything behind the glass, we could better see, how the milk looks like, than if you just have a white plain as floor...
either use a tiles-texture or a, say, diffuse primitive sphere behind it :D
(Primitives can be made, if you name the sphere "___.sphere")

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Macrob
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Post by Macrob » Thu Mar 22, 2007 7:32 am

I will give it a try.
Here is what I did since then. The values are from the scattering-new.pdf for Indigo 0.7t2.
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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 7:36 am

looks better... but somewhat, if it just was the fat of the milk, without the rest...

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DaveC
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Post by DaveC » Thu Mar 22, 2007 7:57 am

Your scattering colour is back to front. click on the blue colour picker and move your mouse cursor away (someone already mentioned this) and it should change to a creamy colour. That's what you're looking for for the scattering. and change the gain to about 1000 for scattering too.
The hardest part of BEING yourself is FINDING yourself in the first place...
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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 8:00 am

I've already said that :P
(And I mentioned this kinda-bug)

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Macrob
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Post by Macrob » Thu Mar 22, 2007 8:06 am

DaveC wrote:Your scattering colour is back to front. click on the blue colour picker and move your mouse cursor away (someone already mentioned this)
Now I understand :P
It´s rendering.
Here is what sss gain 1000 did:
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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 8:13 am

at least, it now looks... intransparent :D
but it looks too yellowish...

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