Blendigo Install On Mac

Announcements, requests and support regarding the Blender Indigo export script
FakeShamus
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Re: Blendigo Install On Mac

Post by FakeShamus » Wed Dec 09, 2009 2:21 am

strange, I definitely have no trouble getting blendigo to export the igs and meshes.
but your point about the location path makes complete sense. I will have to try that.

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Headroom
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Re: Blendigo Install On Mac

Post by Headroom » Wed Dec 09, 2009 2:49 am

I had similar issues installing Blendigo on my iMac.
I manually created the .indigo/location file and put the following path in it:

/Applications/"Indigo 2.28.app"/Contents/MacOS

When the path was not defined correctly, for example without the .app the following error message was returned on the console:

FSPathMakeRef(/Applications/Indigo 2.28/Contents/MacOS/indigo) failed with error -43.

So, in my case the .app was definitely needed and everything works fine.

@Glendaloch,

what do you mean with "importing meshes" when working with Blender ?

Glendaloch
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Re: Blendigo Install On Mac

Post by Glendaloch » Wed Dec 09, 2009 5:32 am

Headroom wrote:I had similar issues installing Blendigo on my iMac.
I manually created the .indigo/location file and put the following path in it:

/Applications/"Indigo 2.28.app"/Contents/MacOS

When the path was not defined correctly, for example without the .app the following error message was returned on the console:

FSPathMakeRef(/Applications/Indigo 2.28/Contents/MacOS/indigo) failed with error -43.

So, in my case the .app was definitely needed and everything works fine.

@Glendaloch,

what do you mean with "importing meshes" when working with Blender ?
I can make no sense of this.

See your point about using .app. -looking at my files I see the 1.1.18 windows exporter writes the igs file correctly when I put the path to:

/Applications/Indigo.app/Contents/MacOS/Indigo

Think I meant at the end, the final Indigo, this won't work in Luxrender unless you delete the .app.

But as regards the "location" file in .indigo, find it makes no difference here whether there or not. It still does the the default Blender cube scene perfectly, but fails if i add a mesh.

By adding a mesh to the default Blender cube scene I mean, most of my modelling is done in Modo or Lightwave, so I import the meshes to Blender as wavefront .obj. Can't see how this would make a difference, and in fact think some scenes did render fine with imported obj. but most won't.

Also I find the path to the default.igs at the top the the Indigo renderer says;

private/tmp/default.igs

Don't know if this is correct. Navigated to this folder and it was there with some alias Indigo files which said they didn't know where there originals were (via get info) ???

Glendaloch
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Re: Blendigo Install On Mac

Post by Glendaloch » Wed Dec 09, 2009 5:41 am

@dougal2;

I'm on intel, but have a G5 too, but only OSX 10.4 installed, so won't work to test I presume.

@FakeShamus:

Yes if I could only get blendigo to export or write the igs file, once I have that the renderer works fine. The ones I'm getting are from the 1.1.18 exporter so can't do motion blur etc.

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spencer
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Re: Blendigo Install On Mac

Post by spencer » Wed Dec 09, 2009 6:06 am

Ok, i've changed my location file to read:

/Applications/indigo/Indigo.app/Contents/MacOS

and success!, Indigo now autostarts when i hit render from Blendigo!.

Im not sure if the problem is with the Mac Indigo install or with the Mac Blendigo install not having steps in the install sequence to select the locations of Blender and Indigo because reading the posts on here everyone organises their file system differently.

Now time to have some fun :lol: :P :D

ewa
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Re: Blendigo Install On Mac

Post by ewa » Sat Aug 07, 2010 3:24 am

how to create .indigo file in the directory folder?

thanx ewa

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Headroom
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Re: Blendigo Install On Mac

Post by Headroom » Sat Aug 07, 2010 5:01 am

ewa I am not exactly sure what you are asking but:

".indigo" is a folder that needs to be located in your home directory. As the dot indicates this is a hidden folder. In that folder you need to place the "location" file. It is a simple text file that you can create with the mac on-board textedit.

As .indigo is hidden, you can use a program called TinkerTool that allows you to hide/unhide all dot files and folders. Or you can use the finder's goto command and type in the exact directory location.

If you do that it may make sense to add a shortcut to the directory, or location file.

ewa
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Re: Blendigo Install On Mac

Post by ewa » Sat Aug 07, 2010 5:27 am

Hi Headroom,

I was getting this information that I can't create . file....

any way I found this app TinkerTool which opens invisible files, so I could create the .inteligo file.

Thanks Ewa

ewa
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Re: Blendigo Install On Mac

Post by ewa » Sat Aug 07, 2010 6:08 am

still get this


Could not find Indigo executable. I looked for Programy/indigo/Indigo.app/Contents/Resources/../MacOS/Indigo
However, scene was saved to /private/tmp/default.igs

dr_
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Re: Blendigo Install On Mac

Post by dr_ » Fri Jan 13, 2012 1:02 am

dougal2 wrote:I think this is a problem with the installer for Indigo itself; it is failing to write the following file:

Code: Select all

~/.indigo/location
For now, to fix this you can create this file yourself, and put in it the location of where Indigo is installed.
should the file be located directly in root directory?
The ./indigo hidden directory is not exisiting in "root" or in "home" directory now, so should I manually create it and inside that a plane text file with indigo executable ?

thank you for your help

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dougal2
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Re: Blendigo Install On Mac

Post by dougal2 » Fri Jan 13, 2012 1:19 am

dr_ wrote:
dougal2 wrote:I think this is a problem with the installer for Indigo itself; it is failing to write the following file:

Code: Select all

~/.indigo/location
For now, to fix this you can create this file yourself, and put in it the location of where Indigo is installed.
should the file be located directly in root directory?
The ./indigo hidden directory is not exisiting in "root" or in "home" directory now, so should I manually create it and inside that a plane text file with indigo executable ?

thank you for your help
This is an extremely old thread. Which versions of Indigo and Blendigo and Blender are you playing with?

dr_
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Re: Blendigo Install On Mac

Post by dr_ » Fri Jan 13, 2012 1:34 am

I'm tring to use blendigo 3.2.3.1 exporter on a mac 10.5.8 with blender 2.61 and indigo 3.2.5.

The exporter does not work, and from the console I get this error:

[Indigo 2012-Jan-12 13:46:28] Output path "<built-in function dir>" is not writable
Traceback (most recent call last):

File "/Applications/blender/blender.app/Contents/MacOS/2.61/scripts/addons/indigo/core/__init__.py", line 181, in render
scene_writer.check_output_path()
File "/Applications/blender/blender.app/Contents/MacOS/2.61/scripts/addons/indigo/operators/__init__.py", line 188, in check_output_path
raise Exception('Output path is not writable')
Exception: Output path is not writable

location:<unknown location>:-1

location:<unknown location>:-1


I changed permisions for the output directory (as staded in blender) to 777, or is there any other path to make writable ??

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dougal2
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Re: Blendigo Install On Mac

Post by dougal2 » Fri Jan 13, 2012 1:39 am

The information in this thread does not apply to any 3.x version.

The problem is that the exporter cannot write the scene to your specified output folder.
What have you set the render output path to?

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dougal2
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Re: Blendigo Install On Mac

Post by dougal2 » Fri Jan 13, 2012 1:39 am

dr_ wrote:[Indigo 2012-Jan-12 13:46:28] Output path "<built-in function dir>" is not writable
Actually, this line indicates a coding error. I'll take a look.

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Re: Blendigo Install On Mac

Post by dr_ » Fri Jan 13, 2012 1:48 am

actually I did set the output path in blender for the blendigo exporter to

/Users/dr/igs/

but as soon as I close the application and I reopen it it saves this other Path:

//../../igs/a.png

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