Announcements, requests and support regarding the Blender Indigo export script
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madcoo

- Posts: 206
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- Location: in France, near Orange (84)
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by madcoo » Mon Sep 14, 2009 7:59 pm
Mat preview broken for me too!
Win XP user.

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Jambert

- Posts: 545
- Joined: Wed Jul 30, 2008 10:08 pm
- Location: France, Lyon
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by Jambert » Mon Sep 14, 2009 9:21 pm
Preview works perfectly here, on win7 64
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SaphireS

- Posts: 134
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- Location: Austria
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by SaphireS » Mon Sep 14, 2009 9:59 pm
Ah stupid me, never mind.
I didn't notice I was still using blendigo 2.0.10 until now, because I installed 2.2.1 to the wrong directory.
I always forget to change the default path in the installer, since I compile Blender myself and not to the default directory.
Anyway, preview works fine here now!
Your ad here!
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Doug Armand

- Posts: 1038
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- Location: London UK
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by Doug Armand » Fri Sep 18, 2009 12:11 am
I can vouch that motion blur seems to be fully integrated into Blendigo now.
Nice work Smartden
as you can see from the following tests both locational and rotational blur seems to be working properly:

- No Motion Blur enabled
- RacingCars_NoBlur.jpg (101.48 KiB) Viewed 4420 times

- Both Camera and Object motion blur enabled
- RacingCars_Blur.jpg (60.67 KiB) Viewed 4419 times
Doug
Doug Armand
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Jambert

- Posts: 545
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- Location: France, Lyon
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by Jambert » Fri Sep 18, 2009 12:24 am
Doug Armand wrote:I can vouch that motion blur seems to be fully integrated into Blendigo now.
Nice work Smartden
as you can see from the following tests both locational and rotational blur seems to be working properly:
RacingCars_NoBlur.jpg
RacingCars_Blur.jpg
Nice tests

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aleksandera
- Posts: 380
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- Location: Slovenia
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by aleksandera » Fri Sep 18, 2009 2:02 am
Can't blend external materials

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SmartDen

- Posts: 999
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by SmartDen » Fri Sep 18, 2009 2:17 am
aleksandera wrote:Can't blend external materials

example, please
Check normals, dude!

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SmartDen

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by SmartDen » Fri Sep 18, 2009 2:18 am
Doug Armand wrote:I can vouch that motion blur seems to be fully integrated into Blendigo now.
Nice work Smartden
as you can see from the following tests both locational and rotational blur seems to be working properly:
RacingCars_NoBlur.jpg
RacingCars_Blur.jpg
very nice test, Doug. thank you for all the bug reports
Check normals, dude!

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Doug Armand

- Posts: 1038
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- Location: London UK
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by Doug Armand » Fri Sep 18, 2009 4:46 am
Thanks - and thank you for adding the very important motion blur to Blendigo
PS: this is starting to sound like a mutual appreciation society

Doug
Doug Armand
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aleksandera
- Posts: 380
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- Location: Slovenia
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by aleksandera » Fri Sep 18, 2009 10:12 am
SmartDen wrote:aleksandera wrote:Can't blend external materials

example, please
A blend file?
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OnoSendai

- Posts: 6243
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- Location: Wellington, NZ
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by OnoSendai » Fri Sep 18, 2009 10:23 am
Super-cool test Doug!
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Doug Armand

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by Doug Armand » Fri Sep 18, 2009 3:05 pm
OnoSendai wrote:Super-cool test Doug!
Thanks Ono

Doug
Doug Armand
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Fri Sep 18, 2009 3:22 pm
Doug Armand wrote:OnoSendai wrote:Super-cool test Doug!
Thanks Ono

Super cool is an understatement! wtb tutorial

No but seriously awesome stuff! you should be a deviant i would /friend you
benn hired a mercenary to kill my sig...
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Doug Armand

- Posts: 1038
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by Doug Armand » Fri Sep 18, 2009 4:02 pm
Thanks Borgleader appreciate the comments but I should point out that really all I did was some simple animation in Blender.
The model is a commercially bought one

Doug
Doug Armand
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SmartDen

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by SmartDen » Fri Sep 18, 2009 7:15 pm
aleksandera wrote:SmartDen wrote:aleksandera wrote:Can't blend external materials

example, please
A blend file?
a blend file would be nice or you can describe what you do.
Check normals, dude!

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