Announcements, requests and support regarding the Blender Indigo export script
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tannerw_2010
- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
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by tannerw_2010 » Fri Sep 26, 2008 11:16 am
Thanks I got the the problem Solved! Just one thing though.
The Grass seems very "unrandom" because I couldnt find the Make Real Modifier anywhere.... I googled it up, and I think I did everything right as far as to try getting the make real modifier to show up, but nothing....
Thanks though

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MSUdom5
- Posts: 159
- Joined: Sun Jul 20, 2008 6:04 am
- Location: Mississippi, USA
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by MSUdom5 » Fri Sep 26, 2008 12:17 pm
It's not a modifier. In the 3dview window, it's under Object->Clear/Apply->Make Duplicates Real
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tannerw_2010
- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
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by tannerw_2010 » Fri Sep 26, 2008 11:18 pm
Here is my result without a random rotation (took too long to convert into real objects)
A little dissapointing to say the least, but its a start.... Tell you the truth, doesnt even look like grass imo... lol
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WytRaven

- Posts: 905
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- Location: Dubbo, Australia
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by WytRaven » Sat Sep 27, 2008 1:48 am
Looks like a really short pine plantation
but you're right it is a start

"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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MSUdom5
- Posts: 159
- Joined: Sun Jul 20, 2008 6:04 am
- Location: Mississippi, USA
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by MSUdom5 » Sat Sep 27, 2008 3:11 am
Tanner, looks really nice! Great start! Is each blade of grass a separate mesh? If so, you might want to consider a slightly different approach, similar to this one:
http://www.indigorenderer.com/joomla/fo ... sc&start=0
which uses planes and alpha-mapped textures. This will reduce the geometrical complexity of your scene (fewer meshes, and the plane won't have to be subdivided nearly as much.
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