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Announcements, requests and support regarding the Blender Indigo export script
BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
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Post by BbB » Fri May 30, 2008 6:59 pm

No problem. You should be able to run a scene with half-a-million polys or more into Indigo 32 bits without problems (if you're not rendering at huge resolutions).

If you have a crowded scene, a good idea is to use "instances" for objects that are repeating several times in the scene (like chairs, trees, pots...). Just duplicate your objects in Blender with Alt+D instead of Shift+D. It will create instances that are considered separate objects but use the same mesh. You can even assign them different materials, scales and rotation. It will save lots of memories (though render times may increase). I've rendered scenes like these with 2m polys and more in 32-bit.

If you render at large resolutions, though, there is no getting around 64 bits, even for relatively simple scenes.

tony
Posts: 78
Joined: Fri May 02, 2008 11:41 am

Post by tony » Fri May 30, 2008 9:21 pm

Thanks again. You are very kind.

tony
Posts: 78
Joined: Fri May 02, 2008 11:41 am

Post by tony » Tue Jun 03, 2008 9:30 am

I want to implement displacement in the soil of stones. I have a map that took into bump.

When you load the igs in indigo indigo_v1.1.1 get the following error:

"IndigoDriverExcept: SceneLoaderExcept: suntax error while parsins Vec 3".

The igs file has been exported with blendigo_v109.

I am replaced <bump_map> xxxxxx </ bum_map> by:

<displacement_map>
<uv_set> uv </ uv_set>
<path> xxxxxx </ path>
<exponent> 2.2 </ exponent>
<b> 0.05 </ b>
</ displacement_map>

Will blendigo problem? Is there that much subdivide the mesh?

Thank you.

Render time. 46 minutes.
Attachments
im1212436031.png
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BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 03, 2008 10:07 am

Dunno about that error. Only thing I can say is that this is turning into a beautiful image!

tony
Posts: 78
Joined: Fri May 02, 2008 11:41 am

Post by tony » Thu Jun 05, 2008 11:01 am

Thanks, Bertrand.

I would like to make the grass better but I do not have proper texture. This is what I have done with the texture that I downloaded the tutorial http://www.indigorenderer.com/joomla/fo ... ight=grass. He gave more brightness in photoshop not to leave so dark, but I would like to have a higher quality texture.

Could you tell me where?

Thanks again.

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