My hero, you saved me and my cpuKram1032 wrote:O.o
MNCR 100?
That's absolutely unreasonable...
It first lets your image clean up faster, but later, it'll stop the image. Try 600-1000
max depth can be 1000 - faster and good enough
You can use bumpmaps in Indigo, yes, but you need to add them in the bumpmap slot.
And the bumpiness more or less is given by the "b" value of the three texture values...
Use a very low b (something like 0.001), except you want very deep maps...
I guess (not sure, though), the b value is, how much the bump distorts the material in meters...
quality of png
Who is online
Users browsing this forum: No registered users and 6 guests