quality of png

Announcements, requests and support regarding the Blender Indigo export script
redblue
Posts: 7
Joined: Wed Oct 31, 2007 3:44 am

Post by redblue » Fri Jan 18, 2008 4:42 am

Kram1032 wrote:O.o
MNCR 100?
That's absolutely unreasonable...
It first lets your image clean up faster, but later, it'll stop the image. Try 600-1000 ;)
max depth can be 1000 - faster and good enough ;)

You can use bumpmaps in Indigo, yes, but you need to add them in the bumpmap slot.
And the bumpiness more or less is given by the "b" value of the three texture values...
Use a very low b (something like 0.001), except you want very deep maps...
I guess (not sure, though), the b value is, how much the bump distorts the material in meters...
My hero, you saved me and my cpu :D

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Fri Jan 18, 2008 5:34 am

lol
thx
np

Post Reply
17 posts

Who is online

Users browsing this forum: No registered users and 6 guests