Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
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palawat
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Post by palawat » Mon Jul 14, 2008 10:50 pm

Thank you, SmartDen.

Testing it now with a 100 frames, simple cloth scene (Halt time set to 600).

Will report back tomorrow.
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

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SmartDen
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Post by SmartDen » Tue Jul 15, 2008 1:14 am

palawat wrote:Thank you, SmartDen.

Testing it now with a 100 frames, simple cloth scene (Halt time set to 600).

Will report back tomorrow.
nice. ^_^ waiting fo your report ^_~
Check normals, dude!

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palawat
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Post by palawat » Tue Jul 15, 2008 5:35 pm

<edited2>
Here is a 4sec., 400x300, 25fps test. The 7.z file is 17 MB.

http://www.tonedev.com/indigotest/clothTest.7z

<edited>
SmartDen, the cloth sim. does work. I found out that in order to make it work, the Subsurf modifier need to be "Apply" first.

BTW. It'd be great to generate sequential file's name as filename-001, filename-002,... than filename-1, filename-2,...for consistency of importing all the arranged-by-name .png into video editor software.
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

neepneep
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Post by neepneep » Thu Jul 17, 2008 4:22 am

Woodie wrote:I'm getting problems when using material preview.
mmyjona wrote:can anyone fix the proview problem?
Has there been a solution to this yet? :? How is everyone else getting around this problem??????

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Borgleader
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Post by Borgleader » Thu Jul 17, 2008 4:46 am

Yes it has...right under Woodies post...unless you,re having a different problem in which case a little more detail-ism would be appreciated.

neepneep
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Post by neepneep » Thu Jul 17, 2008 8:45 pm

Thanks Borgster, but you only mentioned that you were also experiencing the problem in that post and there was no solution to it (unless you somehow wrote it in supersneakysubscript text.) :?

To clarify, it's the "UV set with index 0 was exposed, but the UV set data was not provided" error.

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Borgleader
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Post by Borgleader » Thu Jul 17, 2008 10:03 pm

I'm not sure but if you rename all of you uv set names to custom stuff i think it helps.

For example I name them to like :

uvC (for Cloak material)
uvF (for Floor material)
...

Maybe if you try that it'll work. Unless you had custom stuff on already.

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SmartDen
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Post by SmartDen » Fri Jul 18, 2008 1:44 am

i've almost fixed it.
Check normals, dude!

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Woodie
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Post by Woodie » Fri Jul 18, 2008 1:54 am

Borgleader wrote:Yes it has...right under Woodies post...unless you,re having a different problem in which case a little more detail-ism would be appreciated.
Solution you mention is in regard of only MatDB preview scene, right?

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Borgleader
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Post by Borgleader » Fri Jul 18, 2008 4:18 am

yes thats the one.

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SmartDen
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Post by SmartDen » Fri Jul 18, 2008 10:29 pm

Updates are out! minor fixed script and previes
Check normals, dude!

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Woodie
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Post by Woodie » Fri Jul 18, 2008 11:54 pm

Quick question Smart. When you post updates you update all files? exe, zip and py? I'm asking because now we have previews.zip and theoretically those should be included in zipped and exe version as well. Correct?

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Borgleader
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Post by Borgleader » Sat Jul 19, 2008 12:01 am

I was actually wondering about that too...

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SmartDen
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Post by SmartDen » Sat Jul 19, 2008 12:03 am

i alway update all files. but maybe somebody wants to update only previews...
i can delete it if it's too much 8)
Check normals, dude!

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Borgleader
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Post by Borgleader » Sat Jul 19, 2008 12:04 am

Nah don't delete it. It's just that by habit I always download the installer, because it's quicker.

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