DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
zuegs
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Post by zuegs » Fri Mar 02, 2007 6:54 pm

@Kyokutan: :oops: sorry, u're right, i don't know why the sss-color-picker inversion is in there, wasn't planed, i removed it, thanks. The last correction was just when you switch from a blue diffuse to specular that apparend absorption color stays blue too and absorpts the inversed color so.

I will investigate the BIG MESH problem :twisted:

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DaveC
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Post by DaveC » Fri Mar 02, 2007 10:20 pm

Hi Zuegs.

I have two questions.

1) Do you know if it's possible to export dupliverts as instances? Imagine if the duplicated object was a .sphere?! That would be GREAT for making stuff like piles of dust/sugar/snow etc. with minimal memory use. 8)

2) Why have I only just worked out how to spell your name? :oops:

Thanks for your great (and I mean gr-r-r-reat) exporter.
The hardest part of BEING yourself is FINDING yourself in the first place...
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zuegs
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Post by zuegs » Fri Mar 02, 2007 10:50 pm

hi daveC,

1) i will put it on my todo list... it should be possible to do but it's quite a big modification but not very complicate, i think/hope :wink:

2) yeah, it's a very strange name (some kind of swiss-german)... as soon you know to spell you would never forget me :lol:

thanks for kind comment... it's a good motivation for me to continue devs :D

SiriusCG
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Post by SiriusCG » Fri Mar 02, 2007 11:44 pm

Thanks for your great (and I mean gr-r-r-reat) exporter.
I'd like to echo that sentiment! As a new user of Indigo/Blender, I'm finding your exporter to be a VERY useful tool! Thanks for your efforts! 8)

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DaveC
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Post by DaveC » Sat Mar 03, 2007 12:02 am

Oh! I have one more question:

3) Would it be possible to add a text field to enter an alternative filename for the "default.xml" so that when you click on render, it can have a filename that is exclusive to the blend you are using. This would make it very easy to find and resume a particular project with it's corresponding .igi file. Or something like that. :D
The hardest part of BEING yourself is FINDING yourself in the first place...
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SmartDen
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Post by SmartDen » Sat Mar 03, 2007 12:21 am

DaveC wrote:Oh! I have one more question:

3) Would it be possible to add a text field to enter an alternative filename for the "default.xml" so that when you click on render, it can have a filename that is exclusive to the blend you are using. This would make it very easy to find and resume a particular project with it's corresponding .igi file. Or something like that. :D
just unpress the def-button ;)

IanC
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Post by IanC » Sat Mar 03, 2007 1:18 am

Kyokutan wrote:The problem occur when you select a large mesh and then try to start the exporter. I think it got something to to with the material editor...
Just select a small mesh (just add a cube and assign a material) and then start the exporter...and avoid selecting a high poly mesh or the exporter can freez
Aha, thanks, I'll give it a go :)

IanC
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Post by IanC » Sat Mar 03, 2007 1:27 am

Hmm, selecting a cube before running the exporter works, thanks!

However :( when I run the exporter it flips some of my normals! It's open at both ends, though doing a recalc all normals outside gets them pointing in the right direction, but both exporters flip them.

Edit- The same normals, in blocks, it's flipping face and vertex normals. It's got smoothing on, and it's actually changing the normals on my model, not just in the export.

Anyone got any ideas?

Ian

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DaveC
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Post by DaveC » Sat Mar 03, 2007 1:46 am

SmartDen wrote:just unpress the def-button ;)
Hmmmm, not quite what I meant. I meant more a field where you can enter a word so that you can just click the render button, not have to use the file selector, AND have that name saved in the .blend with all the material settings. Basically. Ish.

Aw, heck. I know what I mean :P
The hardest part of BEING yourself is FINDING yourself in the first place...
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drBouvierLeduc
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Post by drBouvierLeduc » Sat Mar 03, 2007 5:17 am

When you select a heavy mesh (let's say > 50k verts), then the exporter become very slow.
Not when you export, but the interface itself (choosing a material, changing colors etc...)
Just wanted to point this.

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manitwo
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Post by manitwo » Sat Mar 03, 2007 5:35 am

drBouvierLeduc wrote: [...]
then the exporter become very slow.
Not when you export, but the interface itself (choosing a material, changing colors etc...)
[...]
happens by me too

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tungee
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thanx.

Post by tungee » Sat Mar 03, 2007 6:16 am

slow here too!
Music has the right to children!

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tungee
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Cool Mlt link

Post by tungee » Sat Mar 03, 2007 6:18 am

one question: does blender have quadview option?
Music has the right to children!

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DaveC
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Re: Cool Mlt link

Post by DaveC » Sat Mar 03, 2007 6:43 am

tungee wrote:one question: does blender have quadview option?
Yes. If you move the mouse pointer to the gap between two windows (viewports) and press the right mouse button, then select "split area", you can split the view in two. Then, you can split the two new views in two, too. Then move the mouse to the one you want as top view, and press numpad+7. Then the one you want as front view press numpad+1. And the one you want as side view, press numpad+3. Finally, the camera view, press numpad+0.

If you now go up to the screens menu (to the right of help on the menu bar) and press the up-down arrow button, select add new, and create the layout as a preset :D
Last edited by DaveC on Sat Mar 03, 2007 6:49 am, edited 1 time in total.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

zuegs
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Post by zuegs » Sat Mar 03, 2007 6:47 am

SMALL UPDATE
- fix slowing down of GUI while working on big meshes

can you drBouvierLeduc, manitwo or tungee can give me a feedback if it realy solves the problem :wink: thanks :D

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