I will investigate the BIG MESH problem
DEV-thread - Blendigo v0.7 - material-editor-exporter
@Kyokutan:
sorry, u're right, i don't know why the sss-color-picker inversion is in there, wasn't planed, i removed it, thanks. The last correction was just when you switch from a blue diffuse to specular that apparend absorption color stays blue too and absorpts the inversed color so.
I will investigate the BIG MESH problem
I will investigate the BIG MESH problem
Hi Zuegs.
I have two questions.
1) Do you know if it's possible to export dupliverts as instances? Imagine if the duplicated object was a .sphere?! That would be GREAT for making stuff like piles of dust/sugar/snow etc. with minimal memory use.
2) Why have I only just worked out how to spell your name?
Thanks for your great (and I mean gr-r-r-reat) exporter.
I have two questions.
1) Do you know if it's possible to export dupliverts as instances? Imagine if the duplicated object was a .sphere?! That would be GREAT for making stuff like piles of dust/sugar/snow etc. with minimal memory use.
2) Why have I only just worked out how to spell your name?
Thanks for your great (and I mean gr-r-r-reat) exporter.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
hi daveC,
1) i will put it on my todo list... it should be possible to do but it's quite a big modification but not very complicate, i think/hope
2) yeah, it's a very strange name (some kind of swiss-german)... as soon you know to spell you would never forget me
thanks for kind comment... it's a good motivation for me to continue devs
1) i will put it on my todo list... it should be possible to do but it's quite a big modification but not very complicate, i think/hope
2) yeah, it's a very strange name (some kind of swiss-german)... as soon you know to spell you would never forget me
thanks for kind comment... it's a good motivation for me to continue devs
Oh! I have one more question:
3) Would it be possible to add a text field to enter an alternative filename for the "default.xml" so that when you click on render, it can have a filename that is exclusive to the blend you are using. This would make it very easy to find and resume a particular project with it's corresponding .igi file. Or something like that.
3) Would it be possible to add a text field to enter an alternative filename for the "default.xml" so that when you click on render, it can have a filename that is exclusive to the blend you are using. This would make it very easy to find and resume a particular project with it's corresponding .igi file. Or something like that.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
just unpress the def-buttonDaveC wrote:Oh! I have one more question:
3) Would it be possible to add a text field to enter an alternative filename for the "default.xml" so that when you click on render, it can have a filename that is exclusive to the blend you are using. This would make it very easy to find and resume a particular project with it's corresponding .igi file. Or something like that.
Aha, thanks, I'll give it a goKyokutan wrote:The problem occur when you select a large mesh and then try to start the exporter. I think it got something to to with the material editor...
Just select a small mesh (just add a cube and assign a material) and then start the exporter...and avoid selecting a high poly mesh or the exporter can freez
Hmm, selecting a cube before running the exporter works, thanks!
However
when I run the exporter it flips some of my normals! It's open at both ends, though doing a recalc all normals outside gets them pointing in the right direction, but both exporters flip them.
Edit- The same normals, in blocks, it's flipping face and vertex normals. It's got smoothing on, and it's actually changing the normals on my model, not just in the export.
Anyone got any ideas?
Ian
However
Edit- The same normals, in blocks, it's flipping face and vertex normals. It's got smoothing on, and it's actually changing the normals on my model, not just in the export.
Anyone got any ideas?
Ian
Hmmmm, not quite what I meant. I meant more a field where you can enter a word so that you can just click the render button, not have to use the file selector, AND have that name saved in the .blend with all the material settings. Basically. Ish.SmartDen wrote:just unpress the def-button
Aw, heck. I know what I mean
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Re: Cool Mlt link
Yes. If you move the mouse pointer to the gap between two windows (viewports) and press the right mouse button, then select "split area", you can split the view in two. Then, you can split the two new views in two, too. Then move the mouse to the one you want as top view, and press numpad+7. Then the one you want as front view press numpad+1. And the one you want as side view, press numpad+3. Finally, the camera view, press numpad+0.tungee wrote:one question: does blender have quadview option?
If you now go up to the screens menu (to the right of help on the menu bar) and press the up-down arrow button, select add new, and create the layout as a preset
Last edited by DaveC on Sat Mar 03, 2007 6:49 am, edited 1 time in total.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Who is online
Users browsing this forum: No registered users and 48 guests
