Hellloo Indigottes and Indigettes!
It has been many moons since I posted here, and I have been avidly using Indigo for ages now but now I have a special request/suggestion for any Blender exporters out there:
Is it possible to add a "mesh light gain multiplier" option to the export screen which in turn will multiply the gain value for mesh lights?
Whenever I export a scene with meshlights, the value is so insanely low (like 0.0000008) or something and I usually end up having to set the linear scale value to 100000000 to compensate just because it is easier and less labourious than searching for and editing the light values in the xml.
However doing this for sun+meshlight scenes doesn't work and I have to edit the light gain values directly and thats where the multiplier option would be fan-fuggin-tastic!
So what think all of yee ? Yay? Nay?
Suggestion: Multiplier for Meshlight gain?
hi neepneep, nice to have you back here
This is a somewhat fan-fuggin-tastic idea
... and do you know what ??? It's alread in the pipeline
- there are some test versions of the exporter here in forum i think like v0.63b that had/have such a multiplier
. I think that we can soon present such a feature in an official version too
zuegs 
This is a somewhat fan-fuggin-tastic idea
Better yet, it has such a multiplier called LFactor in the tonemapping section, in version 63beta4, obtainable from the thread with that name in it...zuegs wrote:there are some test versions of the exporter here in forum i think like v0.63b that had/have such a multiplier.
For windows all is well, if you're using Linux there's still a slight problem with the launcher part. Exporting works for both platforms though.
Greetings from cold Amsterdam,
Jan
Greetings!
Nick has started a new light power system post in the general section.
It looks great! I have not yet had the time to look more in depth at it though so I really can't say much more then to go look in the thread and check it out.
Nick has started a new light power system post in the general section.
It looks great! I have not yet had the time to look more in depth at it though so I really can't say much more then to go look in the thread and check it out.
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