Well, the values where already mentioned, but maybe I should have added the word gainafecelis wrote:You're right! I'm using Reinhard all the time![]()
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My triple bad!
Could you tell me which values you're using with linear so that I can reproduce them as well?![]()


Gain was set to 310 in the texture map, amb to 0.32 in blender for the lamp (meshlight), linear tonemapping selected as you expected, and for the rest all default in 63beta3...

What impesses me most, is the fact that, because the Kelvin value of this early_morning.exr (hdr file from a link you provided) is obviously much lower than a Sunsky environment the colour temperature of the lamp seems more blue than that 3200K, just as it would be in real life. (this effect goes a little away because of all the white from the surrounding background in this forum, but save the pic and look at it on a black surrounding screen and you immediately see what I mean)
Now It's my turn to be emberassedThis textures are great for exterior renderings since everything gets tinted by the color of it, resulting in a more realistic image; hence, it's ideal for composite work and that's why it's a technique widely used in the film industry.


Last but not least, thanks for the updates on the links...
Greetings from humble Amsterdam,
Jan