Blendigo 2.2.8

Announcements, requests and support regarding the Blender Indigo export script
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Jambert
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Re: Blendigo 2.2.8

Post by Jambert » Thu Dec 03, 2009 2:54 am

New issue, color can't be change in gradient when "specular reflective" enable

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Jambert
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Re: Blendigo 2.2.8

Post by Jambert » Thu Dec 03, 2009 3:06 am

another little issue, when texture path is written, material is allways exported with texture. If I desable texture to choose color, texture path isn't desable, I need to erase texture path.

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dakiru
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Re: Blendigo 2.2.8

Post by dakiru » Thu Dec 03, 2009 5:43 am

dougal2 wrote:
dakiru wrote:
Jambert wrote:There something strange with sunsky. If I desable sun, it renders with a white background. It's the first time I try it, I thought it just desable sun but still generate gradient sky?

edit: sorry it works, my sun was on another layer... :wink:
and when there is no sun during the "sun a sky" setting it automatically switches to "background color"
For this to happen you would have to disable both the sun and sky layers

Ok, thank you for telling. :)

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Jambert
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Re: Blendigo 2.2.8

Post by Jambert » Fri Dec 04, 2009 10:46 pm

little issue, blendigo crash some times and quit if mesh menu is open with no mesh selected in blender. Don't know more :?

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Jambert
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Re: Blendigo 2.2.8

Post by Jambert » Fri Dec 04, 2009 11:06 pm

Dougal, could you add a shader rendering type, to export all mesh with white diffuse material. I know it's possible with clay but it needs to create a white diffuse mat and apply it to a mesh. A shader type would be nice and better for workflow.

thx

pvbeeber
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Re: Blendigo 2.2.8

Post by pvbeeber » Sat Dec 05, 2009 1:59 am

dougal2 wrote:Camera motion blur is fixed:
So...when will the fix be available?

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dougal2
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Re: Blendigo 2.2.8

Post by dougal2 » Sat Dec 05, 2009 2:47 am

pvbeeber wrote:
dougal2 wrote:Camera motion blur is fixed:
So...when will the fix be available?
in the next couple of days.

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dougal2
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Re: Blendigo 2.2.8

Post by dougal2 » Sun Dec 06, 2009 1:37 am

Doug Armand wrote:Clay Render doesn't work with external materials
Fixed in next release.

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dougal2
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Re: Blendigo 2.2.8

Post by dougal2 » Sun Dec 06, 2009 1:45 am

Jambert wrote:Dougal, could you add a shader rendering type, to export all mesh with white diffuse material. I know it's possible with clay but it needs to create a white diffuse mat and apply it to a mesh. A shader type would be nice and better for workflow.

thx
I don't see how this is any different from the 'Clay' mode ?? :?

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Doug Armand
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Re: Blendigo 2.2.8

Post by Doug Armand » Sun Dec 06, 2009 2:03 am

dougal2 wrote:
Doug Armand wrote:Clay Render doesn't work with external materials
Fixed in next release.
nice on both this and motion blur fixes (if it really is fixed :wink: )
Doug

Doug Armand

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