Glass material value?

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winnabago111
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Glass material value?

Post by winnabago111 » Tue Aug 11, 2009 4:24 pm

I'm doing a close up of glass and I want to make sure I have a good glass material value. What have you found to be good. Thanks.

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SmartDen
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Re: Glass material value?

Post by SmartDen » Tue Aug 11, 2009 7:54 pm

winnabago111 wrote:I'm doing a close up of glass and I want to make sure I have a good glass material value. What have you found to be good. Thanks.
Specular
Transparent ON
IOR 1.54
RGB Gain ~5
Check normals, dude!

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winnabago111
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Re: Glass material value?

Post by winnabago111 » Wed Aug 12, 2009 5:26 am

I used those values but it comes out too transparent, which was mine own fault cause I didn't specify. I'm making a wine bottle so I want it to be a dark red and not very transparent.

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Borgleader
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Re: Glass material value?

Post by Borgleader » Wed Aug 12, 2009 8:02 am

Did you model just the outside of the bottle? It needs an actualy thickness (the interior needs to be "empty")
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winnabago111
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Joined: Fri Aug 08, 2008 6:14 am

Re: Glass material value?

Post by winnabago111 » Wed Aug 12, 2009 8:06 am

Ya i gave it thickness. I fixed it a little, I just cant get that exact look, its kind of around what I want. Its dark but not very reflective, but when I try to get it to look less black it just becomes more transparent.

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SmartDen
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Re: Glass material value?

Post by SmartDen » Wed Aug 12, 2009 11:25 pm

winnabago111 wrote:Ya i gave it thickness. I fixed it a little, I just cant get that exact look, its kind of around what I want. Its dark but not very reflective, but when I try to get it to look less black it just becomes more transparent.
if it's too transparent raise rgb gain
Check normals, dude!

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