Indigo fatal error

Announcements, requests and support regarding the Blender Indigo export script
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Borgleader
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Post by Borgleader » Sun Dec 14, 2008 10:56 am

You have to .zip it i think :( or upload it somewhere else and put the link here.
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cheese on toast2
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Post by cheese on toast2 » Sun Dec 14, 2008 11:14 am

i created a .tar.gz coz i cant make .zip in linux by the looks of things and this time it said 'tired to upload empty file' but i know its not empty because i just opened it to check....

doublez
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Post by doublez » Sun Dec 14, 2008 11:47 am

Borgleader wrote:
doublez wrote:Have you tried unwrapping your mesh? You don't have to put a texture on it though.

Go into face select mode (when in object mode press 'f') then press 'u' and choose 'unwrap'
Right-o but he shouldnt getting that error if opened blender's default scene and pressed export. Which is what i think he tried.
Maybe it's a problem with linux blender. Maybe it does something different with its uv sets then it does in windows. Maybe it stores them differently?

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cheese on toast2
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Post by cheese on toast2 » Sun Dec 14, 2008 10:36 pm

maybe, but ive used indigo and blender hundreds of times before on linux and its worked fine. :?

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Kram1032
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Post by Kram1032 » Sun Dec 14, 2008 11:38 pm

http://wiki.blender.org/index.php/Manua ... nder#Linux <- ANY version of Blender on Linux...

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cheese on toast2
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Post by cheese on toast2 » Mon Dec 15, 2008 3:51 am

Im just downloading a blender 2.48a Mandriva RPM so i can try out indigo 1.1.15 and blendigo 1.1.14....

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cheese on toast2
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Post by cheese on toast2 » Mon Dec 15, 2008 4:24 am

ok, ive installed indigo v1.1.15 and blendigo 1.1.14, but blendigo doesnt show up in the exports menu in blender, despite the fact ive placed blendigo_v1114.py in the /.blender/scripts/ directory. i checked the contents of the folder in terminal and it was on the list, bit it was in grey whereas the rest of the scripts were in turquoise. does that mean anything?

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cheese on toast2
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Post by cheese on toast2 » Mon Dec 15, 2008 4:46 am

ok, i found out blendigo is now in 'render' rather than 'export' but now im getting a whole new error

Error: IndigoDriverExcep: SceneLoaderExcep: ModelLoadingStreamHandlerExcep: Triangle material_index is out of bounds. (material index=2) (In element 'mesh', around line 107603, column 5)

now what? :?

edit: ok, ive deleted all materials and it now complains that there arent any light sources. i have an emmissive plane in the scene. am i right in thinking that indigo no longer accepts emissive objects as light sources??!

edit number 2: now i cant even click export because i get a message saying python error check console. i windows this was simple as a console window opened every time blender opened, but in linux there is no console window, so how do i check the console in linux?

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cheese on toast2
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Post by cheese on toast2 » Mon Dec 15, 2008 10:02 am

well i fiddled around a bit and ive managed to get it working now :D

thanks very much to everyone who helped! its very much appreciated! :D

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Borgleader
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Post by Borgleader » Mon Dec 15, 2008 10:55 am

Good to hear you got it working :)
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cordetese
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Re: Indigo fatal error

Post by cordetese » Fri Apr 17, 2009 9:40 pm

I've got the same problem, but I'm not able to solve it! :x

What do you mean with:
well i fiddled around a bit and ive managed to get it working now
can you explain? I need help! :wink:

Thanks a lot!

stefano (Italy)

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cheese on toast2
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Re: Indigo fatal error

Post by cheese on toast2 » Tue Apr 21, 2009 8:52 am

id be happy to help :D

Which error message are you getting? Im not entirely sure what i did to get it working.. :oops: ill try as hard as i can to remember lol

Seb

cordetese
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Re: Indigo fatal error

Post by cordetese » Tue Apr 21, 2009 6:59 pm

Hi!

First, my configuration (I think this can help :wink: ):
  • Blender 2.48a (on Linux, kubuntu 8.10)
  • Indigo 1.1.18 (Linux 32bit)
  • Blendigo 1.1.14

If I try to render the default scene of Blender (leaving all defaults in Blendigo), I get this message:
IndigoDriverExcep: Scene must contain at least one light source.
I've try to remove and add a light source, but I'ts the same! I found Indigo works if I use a "sun" in Blender... :?:

Ok, that's all, I think! :wink:

Thanks, and have a good day!! :)

stefano

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