Announcements, requests and support regarding the Blender Indigo export script
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cpfresh
- Posts: 501
- Joined: Thu Jun 14, 2007 12:20 pm
- Location: California, USA
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Contact:
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by cpfresh » Mon Aug 18, 2008 4:30 am
i think you just need to remove the uv_expose information that isnt used ...
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Bogey Jammer
- Posts: 44
- Joined: Mon Aug 13, 2007 12:37 am
- Location: France
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by Bogey Jammer » Mon Aug 18, 2008 4:54 am
But i must be used
My mesh has two UV sets
Indigo 1.1.11 32bit + Blendigo 1.1.7
My render supercomputer:
- Acer aspire 5612Zwlmi
- Intel T2060 dual core 1.6 GHz
- 1GB RAM
- vista home premium 32bit
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Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
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by Big Fan » Mon Aug 18, 2008 11:46 am
look here
Blendigo still needs some things updated re uv for the latest Indigo version
Just be patient for smartden to come back from holiday and catch up
Please use the last good versions of Indigo and Blendigo until that happens

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Pinko5
- Posts: 497
- Joined: Mon Feb 19, 2007 8:15 pm
- Location: Italy
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by Pinko5 » Fri Aug 22, 2008 6:06 am
There is the possibility to use layers indigo with this version of Blendigo 1.1.7??
Tnx for reply
Luca.

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Grimm
- Posts: 119
- Joined: Sun Dec 09, 2007 7:38 pm
- Location: Fairbanks, Alaska, USA
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by Grimm » Sun Aug 24, 2008 12:38 pm
Bogey Jammer wrote:I also have this problem:
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: ModelLoadingStreamHandlerExcep: UV set with index 1 was exposed, but the UV set data was not provided. (In element 'mesh', around line 7464, column 5)
I opened the igs file and there's actually no *uv1* line..
I had a similar problem. I had mixed up my mesh's when I duplicated some of them and the names were the same. Once I had made sure all of the names (the mesh/object name, texture name, and UVTex name) were unique, everything worked. I don't know if this is the same case for you though.
I think that both Indigo and Blendigo are more strict when it comes to naming.
Grimm
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