Blendigo for v1.1.7

Announcements, requests and support regarding the Blender Indigo export script
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cpfresh
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Location: California, USA
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Post by cpfresh » Mon Aug 18, 2008 4:30 am

i think you just need to remove the uv_expose information that isnt used ...

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Bogey Jammer
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Joined: Mon Aug 13, 2007 12:37 am
Location: France

Post by Bogey Jammer » Mon Aug 18, 2008 4:54 am

But i must be used :?
My mesh has two UV sets
Indigo 1.1.11 32bit + Blendigo 1.1.7
My render supercomputer:
  • Acer aspire 5612Zwlmi
  • Intel T2060 dual core 1.6 GHz
  • 1GB RAM
  • vista home premium 32bit

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Mon Aug 18, 2008 11:46 am

look here

Blendigo still needs some things updated re uv for the latest Indigo version

Just be patient for smartden to come back from holiday and catch up

Please use the last good versions of Indigo and Blendigo until that happens :wink:

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Pinko5
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Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Fri Aug 22, 2008 6:06 am

There is the possibility to use layers indigo with this version of Blendigo 1.1.7??
Tnx for reply
Luca. ;)

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Grimm
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Joined: Sun Dec 09, 2007 7:38 pm
Location: Fairbanks, Alaska, USA

Post by Grimm » Sun Aug 24, 2008 12:38 pm

Bogey Jammer wrote:I also have this problem:
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: ModelLoadingStreamHandlerExcep: UV set with index 1 was exposed, but the UV set data was not provided. (In element 'mesh', around line 7464, column 5)
I opened the igs file and there's actually no *uv1* line..
I had a similar problem. I had mixed up my mesh's when I duplicated some of them and the names were the same. Once I had made sure all of the names (the mesh/object name, texture name, and UVTex name) were unique, everything worked. I don't know if this is the same case for you though.

I think that both Indigo and Blendigo are more strict when it comes to naming.
Grimm

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