I've got a problem with blender and indigo :
I'm modelling a door in blender, and as you can see the render is weird in indigo.


It seems there are some "ghost" uv coordinates attached to the mesh.
I want a simple phong material, with no UV texture.
So in the XML I get the <expose_uv_set> tag, though I didn't apply any UV mapping to the mesh...
I tried to delete any reference to UV coordinates in blender, with the "TexFa --> Del" button, but it doesn't change anything.
So, do you know how to delete any reference to UV coordinates in Blender ?
Thanks for help (I already had this problem several times before, and the only solution I found was to model the mesh from scratch...)

