"ghost" uv- coordinates : how to delete them ?

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drBouvierLeduc
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"ghost" uv- coordinates : how to delete them ?

Post by drBouvierLeduc » Wed Nov 01, 2006 3:34 am

Hi,
I've got a problem with blender and indigo :
I'm modelling a door in blender, and as you can see the render is weird in indigo.
Image
Image

It seems there are some "ghost" uv coordinates attached to the mesh.
I want a simple phong material, with no UV texture.
So in the XML I get the <expose_uv_set> tag, though I didn't apply any UV mapping to the mesh...

I tried to delete any reference to UV coordinates in blender, with the "TexFa --> Del" button, but it doesn't change anything.
So, do you know how to delete any reference to UV coordinates in Blender ?

Thanks for help (I already had this problem several times before, and the only solution I found was to model the mesh from scratch...)

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afecelis
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Post by afecelis » Wed Nov 01, 2006 4:27 am

check the material you're having the problems with in blender. Go to F6 mode and check if it's still has gotten any texture added to it; if so, hit the small "X" to delete it and your material should return to a simple color diffuse material you can use as phong.
Image
Then set a window into "UV face select" mode and another one to "UV/image editor" and hit also the smal "X" there to get rid of the mapping info.
Image

finally, in the top viewport hit "U" to get unwrapping options and select: "reset 1/1"
http://afecelis.gdlib.net/Indigo/uv_reset.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Nov 01, 2006 4:48 am

Thanks for your reply.

That's what's strange : there's no texture applied to the mesh, no image selected in the "UV/image editor".
Well in blender, the mesh seems to be perfectly "clean" : it is just a basic phong material, not textured.

But I imported that mesh in blender from an old project, where there was lots of uv maps everywhere, so maybe that's the cause of the problem...
So I can remove the <uv_set> in indigo's xml, but it would take me ages to edit that xml for every single change I make...

Help !

lekane
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Joined: Tue Sep 26, 2006 8:52 am

Post by lekane » Sun Nov 19, 2006 12:52 am

In edition panel (F9) you have "Texfac" maybe this is what you are looking for.... not sure though

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