I got the following error when trying to render a scene with a .IGM material downloaded from the Material Database:
"The texture 'materials/PACKED_0_GALVANIZED.jpg' could not be bound to uv set name 'default' because that uv set was not exposed in an expose_uv_set element."
An ideas what I'm doing wrong? There is a link to the file at the bottom of this post: http://www.indigorenderer.com/joomla/fo ... php?t=4575
Thanks for your help!!
Help troubleshooting an .IGM Blendigo export error!!
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blendermax
- Posts: 6
- Joined: Mon Jul 14, 2008 5:09 pm
- Doug Armand

- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Make sure you have set a UV for the object, F9 for edit mode, and make sure you call it default.
Then also make sure that to name the UV set: to default in the Blendigo export dialog as well - rename the UV sets of whichever image maps your using.
I think thats all you need to do
Then also make sure that to name the UV set: to default in the Blendigo export dialog as well - rename the UV sets of whichever image maps your using.
I think thats all you need to do
- Attachments
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- Capture2.JPG (49.37 KiB) Viewed 7556 times
Doug
Doug Armand
Doug Armand
Generally speaking, I think things would be much easier if Blendigo had an option to import the .igm settings in the script rather than using them at export/rendering time.
This would make it easier to tweak the settings within Blendigo rather than having to hack into the .xml. After all, the whole materials database is supposed to be a move towards user-friendliness.
Besides, a lot of the mats cannot be used straight out of the box and need to be modified to fit the mesh or scene scale, for instance when displacement or SSS is involved.
This would make it easier to tweak the settings within Blendigo rather than having to hack into the .xml. After all, the whole materials database is supposed to be a move towards user-friendliness.
Besides, a lot of the mats cannot be used straight out of the box and need to be modified to fit the mesh or scene scale, for instance when displacement or SSS is involved.
- Doug Armand

- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
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blendermax
- Posts: 6
- Joined: Mon Jul 14, 2008 5:09 pm
Doug,
Thanks for taking the time to make the screen capture!
All,
I'm going to try it with 1.1.5. Where is the Blendigo 1.1.5 exporter? I didn't see it in the exporter download section.
I used the installer method when I installed 1.0.9. I have the 1.1.5 renderer unzipped but haven't been able to locate the 1.1.5 exporter for blender yet. And is there a way to change the path to Indigo without reinstalling Blendigo?
Thanks for taking the time guys!!
Thanks for taking the time to make the screen capture!
All,
I'm going to try it with 1.1.5. Where is the Blendigo 1.1.5 exporter? I didn't see it in the exporter download section.
I used the installer method when I installed 1.0.9. I have the 1.1.5 renderer unzipped but haven't been able to locate the 1.1.5 exporter for blender yet. And is there a way to change the path to Indigo without reinstalling Blendigo?
Thanks for taking the time guys!!
- Doug Armand

- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
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