Help troubleshooting an .IGM Blendigo export error!!

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blendermax
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Help troubleshooting an .IGM Blendigo export error!!

Post by blendermax » Tue Jul 15, 2008 10:41 am

I got the following error when trying to render a scene with a .IGM material downloaded from the Material Database:

"The texture 'materials/PACKED_0_GALVANIZED.jpg' could not be bound to uv set name 'default' because that uv set was not exposed in an expose_uv_set element."

An ideas what I'm doing wrong? There is a link to the file at the bottom of this post: http://www.indigorenderer.com/joomla/fo ... php?t=4575

Thanks for your help!!

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Doug Armand
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Post by Doug Armand » Tue Jul 15, 2008 8:19 pm

Make sure you have set a UV for the object, F9 for edit mode, and make sure you call it default.

Then also make sure that to name the UV set: to default in the Blendigo export dialog as well - rename the UV sets of whichever image maps your using.

I think thats all you need to do
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Capture2.JPG
Capture2.JPG (49.37 KiB) Viewed 7556 times
Doug

Doug Armand

phexitol
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Post by phexitol » Tue Jul 15, 2008 10:12 pm

That's not his problem. I downloaded the file he uploaded to the other thread, and after changing the path to Indigo and the material to match my system rather than his, I was able to render immediately. He has the uvset named correctly, as well as his material.

BbB
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Post by BbB » Tue Jul 15, 2008 10:53 pm

Generally speaking, I think things would be much easier if Blendigo had an option to import the .igm settings in the script rather than using them at export/rendering time.
This would make it easier to tweak the settings within Blendigo rather than having to hack into the .xml. After all, the whole materials database is supposed to be a move towards user-friendliness.
Besides, a lot of the mats cannot be used straight out of the box and need to be modified to fit the mesh or scene scale, for instance when displacement or SSS is involved.

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Doug Armand
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Post by Doug Armand » Tue Jul 15, 2008 11:15 pm

phexitol wrote:That's not his problem. .
Well I guess that was a waste of time making the screen grabs then? :lol:
Doug

Doug Armand

blendermax
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Post by blendermax » Wed Jul 16, 2008 1:55 am

Doug,

Thanks for taking the time to make the screen capture! :D

All,
I'm going to try it with 1.1.5. Where is the Blendigo 1.1.5 exporter? I didn't see it in the exporter download section.

I used the installer method when I installed 1.0.9. I have the 1.1.5 renderer unzipped but haven't been able to locate the 1.1.5 exporter for blender yet. And is there a way to change the path to Indigo without reinstalling Blendigo?

Thanks for taking the time guys!!

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Doug Armand
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Location: London UK

Post by Doug Armand » Wed Jul 16, 2008 2:06 am

blendermax wrote:Doug,

Thanks for taking the time to make the screen capture! :D
Always trying to help - even if I don't know what I'm talking about :D
Doug

Doug Armand

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