How would one go about using displacement maps in Blendigo. I've done some searching and found a few thread that show that displacement is possible in some form. However, I can't seem to find anywhere on how to do it with Blendigo.
Any information regarding this topic is greatly appreciated.
Thank you
Blendigo Displacement
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Blendigo Displacement
Why don't you use the displacement map inside Blender instead? so much simpler...
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Yes you have to subdivide the mesh, how many times is up to you. You add a texture in the materials tab. Then you tell it to use UV coords. UV map it onto the face(s) that need to be displaced. Then add the disp modifier, in the parameters enter the name you gave the texture (by default its Tex or Tex.00x, unless you changed it)
As for how much memory it takes I dont know, I never pay attention seeing as I have 4Gb of RAM.
As for how much memory it takes I dont know, I never pay attention seeing as I have 4Gb of RAM.
Borgleader wrote:Yes you have to subdivide the mesh, how many times is up to you. You add a texture in the materials tab. Then you tell it to use UV coords. UV map it onto the face(s) that need to be displaced. Then add the disp modifier, in the parameters enter the name you gave the texture (by default its Tex or Tex.00x, unless you changed it)
As for how much memory it takes I dont know, I never pay attention seeing as I have 4Gb of RAM.
Okay, so I subdivide the mesh and it gets all blocky. Anyone knows a way to avoid this?
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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