Strnage erro with blendigo

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titor
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Joined: Sat Jun 14, 2008 11:48 am

Strnage erro with blendigo

Post by titor » Sat Jun 14, 2008 11:54 am

Hello everyone.
I'm new to blender and to indigo which i find very powerful, and recently i started doing some tutorials found on this website.
Now i tried to do my own scene, and use blendigo it worked pretty fine until i get a strange error, maybe a noob error, but as forrest mom's would say " is stupid only the stupidity itself".
Here's my error :
"Scene must contain a source light"
the fact is that my scene do have a sun light.
Where's the mistake?

By the way excuse my english, I'm french

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aleksandera
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Location: Slovenia

Post by aleksandera » Sat Jun 14, 2008 12:22 pm

Are your environment settings phisical sun+sky and is
the sun in the same layer you are rendering?

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SmartDen
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Post by SmartDen » Sat Jun 14, 2008 12:46 pm

another good reason to write a tutorial ;)
Check normals, dude!

Image
Image

titor
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Post by titor » Sat Jun 14, 2008 10:49 pm

Looks weird :?
It works now, but it appears that another problem is pointing out.
My scene is composed of three objects :
-a bottle
-two glasses
-a plan

It seems that the glass material of my bottle render well, but the glasses don't.
I used subsurface scattering as modifier for the glasses and for the bottle, but not sure i used it in blendigo, and how i to use it :)
Any idea ?

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aleksandera
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Post by aleksandera » Sat Jun 14, 2008 11:07 pm

In that case it would be easier for us if you post the render.

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Kram1032
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Post by Kram1032 » Sat Jun 14, 2008 11:09 pm

+ screenshot of what you see in blender and blendigo ;)

titor
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Joined: Sat Jun 14, 2008 11:48 am

Post by titor » Mon Jun 16, 2008 9:28 pm

Sorry guys and girls, i haven't been at home for a while, and didn't have the time to post what you asked for.
So for now i'm in paris not at home i'll be able to post only after the 18th.
I read this post http://www.indigorenderer.com/joomla/fo ... php?t=4382 and thought it could be helpful.
This is the render i got with indigo 0.5 :
Image
and this is what i got with blendigo :
Image

Thanks for your help

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aleksandera
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Location: Slovenia

Post by aleksandera » Tue Jun 17, 2008 8:58 am

Well that's the most frequent one.
Check your normals!
Do they point outside?
Attachments
Normals copy.jpg
Normals copy.jpg (152.75 KiB) Viewed 2807 times

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Tue Jun 17, 2008 9:23 am

I see...
you need to subdivide your mesh further. It's extremely edgy!
In 0.5, Normal Smoothing was temporarily disabled if I remember correctly, so the smoothness of the mesh wasn't that important.

Use the subsurf modifier ;)

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