Diffuse Material and Light Setup

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Sandsturm
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Diffuse Material and Light Setup

Post by Sandsturm » Sun Jun 01, 2008 8:39 am

Dear all,

coming from Yaf(a)ray I am quite new to Indigo. Attached you can find one of my first renders with Indigo. I chose Diffuse material for the head (color is light yellow not white) together with two light emitters from front left and right. My impression is, that the diffuse material is a bit too bright. How can I influence the configuration? Are my emitters to strong or is Tonemapping not configured well? Additional information needed?

Many thanks and best regards,
Martin
Attachments
im1212260466.jpg
im1212260466.jpg (36.29 KiB) Viewed 5452 times
Last edited by Sandsturm on Tue Jun 03, 2008 9:07 am, edited 2 times in total.

BbB
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Post by BbB » Sun Jun 01, 2008 9:32 am

Can you post the image here? Imageshack not responding.

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Kram1032
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Post by Kram1032 » Sun Jun 01, 2008 10:14 pm

is your hat diffuse black? Looks like a hole, you might want to change it to a brighter colour where you can see shades. - If you're using reinhard, pure black stuff isn't too good anyway as it always tries to avoid pure black. It could be that that already solves your problem ;)
Else, try to save an igi and adjust tonemapping in violet.... Or try a darker yellow ;)

BbB
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Post by BbB » Sun Jun 01, 2008 10:19 pm

And avoid pure white too. And generally anything that has either an R, G or B value of 255 or 0 is bad. Use 240 max for light and highly saturated colors.

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