2 questions Resin material test, and dust
2 questions Resin material test, and dust
What is about "resin material test", and how the dust was done in another test. I looked in to gallery, and it was very interesting.
Hello everyone, I'm freshly registered in the forum ...
I was wondering too about this material ... "Resin".
How it was done ... It seems to mixing two materials ... and I was thinking that Indigo can't use procedural texs ? Do You know what's the trick ?
I've searching for through many threads to find a tuto or something, but find nothing ...
(and sorry for the bad english ... by the way
)
I was wondering too about this material ... "Resin".
How it was done ... It seems to mixing two materials ... and I was thinking that Indigo can't use procedural texs ? Do You know what's the trick ?
I've searching for through many threads to find a tuto or something, but find nothing ...
(and sorry for the bad english ... by the way
Baking the procedural materials in your 3D app to a standart pixel texture map is the trick to use procedural mats in Indigomaarc wrote:... and I was thinking that Indigo can't use procedural texs ? Do You know what's the trick ?
You also can use some complex multi texture blending in Indigo using masks to reconstruct some more complex materials!
polygonmanufaktur.de
Thanks for the quick response ZomB
Hmm, i'm just searching for a way to obtain a visual effect like air bubbles or splinters (breaks ?) in the internal structure of a transparent material.
If I understand You, I have no other choice that modelize the breaks in the material structure, reverse the normals, give to it air settings for example, and blend that with my transparent material ?
And, uh, I humbly suggest that an admin coul'd move this thread in the Indigo général section maybe ? Or is there a "material dedicated" section ?
Many thanks to Ono Sendaï and all who contribute to Indigo in any way ...
I was searching for such a renderer for around six years ...
As in the hyperealistic Grass tutorial for example ? (using pixmaps for alpha channel ?)You also can use some complex multi texture blending in Indigo using masks to reconstruct some more complex materials!
Hmm, i'm just searching for a way to obtain a visual effect like air bubbles or splinters (breaks ?) in the internal structure of a transparent material.
If I understand You, I have no other choice that modelize the breaks in the material structure, reverse the normals, give to it air settings for example, and blend that with my transparent material ?
And, uh, I humbly suggest that an admin coul'd move this thread in the Indigo général section maybe ? Or is there a "material dedicated" section ?
Many thanks to Ono Sendaï and all who contribute to Indigo in any way ...
I was searching for such a renderer for around six years ...
In the gallery page, the name of the owner is "Adrian", but there is not any simply "Adrian", just "Adrien" (awesome mantis render, by the way) and "Adrian2608" ...
I've made a search through their posts and find nothing 'till now ... Whos is "Adrian" ?
Who knows ?
I keep searching and post few hours later ...
Thanks for the advice Kram !
I've made a search through their posts and find nothing 'till now ... Whos is "Adrian" ?
Who knows ?
I keep searching and post few hours later ...
Thanks for the advice Kram !
Got'it !
His username is "Eisklotz", and he's got an account on cgsphere.com at
http://www.cgsphere.com/gallery/details ... on_id=2330
I'll contact him asap ... And post soon after, if I learn anything ...
I'm also very interested and ... curious !
His username is "Eisklotz", and he's got an account on cgsphere.com at
http://www.cgsphere.com/gallery/details ... on_id=2330
I'll contact him asap ... And post soon after, if I learn anything ...
I'm also very interested and ... curious !
Sorry
no response for the moment ...
That's seems to be a dead-end ...
The last thing I coul'd try will be to create an account on cgsphere.com and leave a message/comment on the sphere's post ...
But oh no, a new account to manage again ... blaah ... Don't want that.
I think this subject is *really* closed, now.
That's seems to be a dead-end ...
The last thing I coul'd try will be to create an account on cgsphere.com and leave a message/comment on the sphere's post ...
But oh no, a new account to manage again ... blaah ... Don't want that.
I think this subject is *really* closed, now.
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