There used to be a guide somewhere around but it seems to have disappeared.
Using nkdata?
Using nkdata?
How would I go about setting it up?
There used to be a guide somewhere around but it seems to have disappeared.
There used to be a guide somewhere around but it seems to have disappeared.
look at the list of nks.
type the name of the file, you want
(don't forget the ending ".nk")
Most important:
Au = gold
Ag = Silver
Al = Aluminum
Cu = Copper
to see, how which material looks like, look through this list: http://deeppixel.uw.hu/projects/NK_materials.html
transparent ones will work, but not as expected: NKs don't support transparency.
type the name of the file, you want
Most important:
Au = gold
Ag = Silver
Al = Aluminum
Cu = Copper
to see, how which material looks like, look through this list: http://deeppixel.uw.hu/projects/NK_materials.html
transparent ones will work, but not as expected: NKs don't support transparency.
lol, sorry
not in the name of the object
but in the blendigo script window
there, you need to select the Material tab (with your object, which is supposed to get an nk mat) and then, change your material to "Phong" (if it isn't already).
There is a text field, where you can put in your nk. The only relevant option, you then have, is the exponent
- all the rest will be overtaken from the nk.
not in the name of the object
but in the blendigo script window
there, you need to select the Material tab (with your object, which is supposed to get an nk mat) and then, change your material to "Phong" (if it isn't already).
There is a text field, where you can put in your nk. The only relevant option, you then have, is the exponent
- afecelis
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You must use blendigo. Just create your materials in blender as regular materials. Materials you create with a specular value of zero will be interpreted by blendigo as diffuse materials. Materials with a specular value above zero will be interpreted by blendigo as phong materials, and materials you set up as glass in blender will be interpreted by blendigo as specular=transparent. The important thing here is that each material must have its own name. Once you open blendigo's material interface, each material will have the basic settings taken from blender's material info, but you must fine-tune them through blendigo.
Finally, an nk material is simply a phong material, but you just type in the name of the material you'd like to use, like Kram mentions above. The Nk data overrides the phong properties.
here's a good reference on indigo's nk materials:
http://deeppixel.uw.hu/projects/NK_materials.html
regards,
Alvaro
Finally, an nk material is simply a phong material, but you just type in the name of the material you'd like to use, like Kram mentions above. The Nk data overrides the phong properties.
here's a good reference on indigo's nk materials:
http://deeppixel.uw.hu/projects/NK_materials.html
regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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