Fatal error

Announcements, requests and support regarding the Blender Indigo export script
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neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Fatal error

Post by neo0. » Sun Mar 02, 2008 2:14 pm

"Scene must contain atleast one light source."


I already added an area light.

EDIT : now, it just displays a white screen and the consoles syas "done initial warmup."

rhoel_asia
Posts: 4
Joined: Sun Mar 02, 2008 10:16 pm

Post by rhoel_asia » Mon Mar 03, 2008 12:32 am

I have the same error in 1.0.5.2

Lights are there.

XP
Indigo 1.0.5.2
BlenderExporter 1.0.5
Python 2.5.2

fails after:
.
.
.
finished building tree.
Saving tree
Done.
Done Building Mesh {name}
Indigo Driver Excep Scene must have at least one light

SimonLarsen
Posts: 289
Joined: Wed Apr 18, 2007 1:52 am
Location: Odense, Denmark

Post by SimonLarsen » Mon Mar 03, 2008 1:32 am

Please post .blend file (unless of course you use something else).
Then we'll be able to see what's wrong.

alex22
Posts: 171
Joined: Thu Apr 12, 2007 12:07 pm
Location: Germany

Post by alex22 » Mon Mar 03, 2008 1:34 am

Sorry, Indigo doesn't use point lights. You can use an HDRI Image as background for lightning, a sunlight or meshlights. If you want something similar to an arealight, make a plane and give it an emitter material. Then select the type of lightning in the enviroment category of the exporter to what you want.

rhoel_asia
Posts: 4
Joined: Sun Mar 02, 2008 10:16 pm

Post by rhoel_asia » Mon Mar 03, 2008 1:57 am

alex22 wrote:Sorry, Indigo doesn't use point lights. You can use an HDRI Image as background for lightning, a sunlight or meshlights. If you want something similar to an arealight, make a plane and give it an emitter material. Then select the type of lightning in the enviroment category of the exporter to what you want.
Okay, that fixed it, I had two spots.

Now rendering fine.

BTW< cannot upload .blend file to the site - extension not allowed.

Thanks for the fast reply.

Rhoel

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