Announcements, requests and support regarding the Blender Indigo export script
-
8bstudio
- Posts: 190
- Joined: Mon Sep 11, 2006 9:22 pm
Post
by 8bstudio » Wed Jan 23, 2008 8:58 am
Hi to all!
I've a problem:
I want to make a wood object with many little holes... so I UV-mapped a wood texture to object and then I mapped the other same object with an holes texture; blended the 2 objects, etc. with a null material.
My question: is it possible to use 2 different maps with different UV-coordinates and UV-scale on the same object?
Because my project now has the UV-scale of texture holes equal the UV-scale of wood texture... and like this is wrong!
Anyone had same problem?
-
SmartDen

- Posts: 999
- Joined: Fri Oct 13, 2006 10:58 pm
- Location: Canary Islands
-
Contact:
Post
by SmartDen » Wed Jan 23, 2008 9:33 am
i don't think it's possible, because uv textures will be applied to the , so called, uv-sets on the mesh. and it is possible to create only one uv-set at the time.
Correct me if im'm wrong
-
8bstudio
- Posts: 190
- Joined: Mon Sep 11, 2006 9:22 pm
Post
by 8bstudio » Wed Jan 23, 2008 9:37 am
Thanks SmartDen!
So I must scale before the holes texture so they are proportioned!
-
8bstudio
- Posts: 190
- Joined: Mon Sep 11, 2006 9:22 pm
Post
by 8bstudio » Wed Jan 23, 2008 10:04 am
WoW! Thanks!
So... Or master-Ono add multi-UV maps or...

... or scale textures to get similar dimensions!
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Jan 23, 2008 10:12 am
haven't there been some tricks with MultiUVsets?
I think, there where some tricks in sketchup... Maybe, that could be "translated" to blender, too?
