Question about texturing

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bboyoeri
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Question about texturing

Post by bboyoeri » Sat Jan 19, 2008 10:31 am

Hello, sorry if this was answered already, but I couldn't find anything :oops:

I've tried Indigo before (and love it!), but never the blendigo exporter.
Steadily I'm learning how to use it, but now I've run into a problem I can't solve myself, and it concerns texturing.

I applied wooden floor texture to a plane, and rendered it, but something seems wrong. Please look at the attachments.

Could somebody please explain what the A, B and C do? It doesn't show when I hover my mouse over the fields. The default settings (that gave the same result as the render I show) were:

A: 0,0
B: 1,0
C: 0,0

Setting them all to 1 makes the texture unrendered. Changing two values appears to do nothing.

Again, sorry if this has been asked before!
Attachments
Naamloos.png
The settings
Naamloos.png (7.44 KiB) Viewed 2140 times
im1200693113.png
The render
im1200693113.png (195.64 KiB) Viewed 2140 times

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Kram1032
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Post by Kram1032 » Sat Jan 19, 2008 10:49 am

:shock: :(
How often did I answer this?

Anyway....
Your bug surely doesn't rely on those values, which, to make it short, tweak the way, Indigo interprets the values of your texture.

Your problem must be related to wrong - under circumstances overlapping UV mapping... or something like that...
may you add a screen shot of your UV-map in Blender?

For further informations to A B and C, search via the search function of the forum, please. I already answered this today and many times before... You'll surely find something :)
(Try something like "A B C texture" all of them should be in topics, where there was talked about them... Watch out for recent posts ;) )

Edit: Here you go with the explanation ;) http://www.indigorenderer.com/joomla/fo ... php?t=3431

bboyoeri
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Joined: Sat Jan 19, 2008 10:19 am

Post by bboyoeri » Sat Jan 19, 2008 11:28 am

I didn't know I had to UV map the texture in blender. Seems so obvious now. It worked, so thanks alot! And I'll search some more on those a b c values.

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dougal2
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Post by dougal2 » Sat Jan 19, 2008 1:16 pm

texture out value = A(texture in value ^ 2) + B(texture in value) + C

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Kram1032
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Post by Kram1032 » Sat Jan 19, 2008 10:20 pm

dougal2 wrote:texture out value = A(texture in value ^ 2) + B(texture in value) + C
And what that means in clear words, you can find in the link, I posted above.

No problem ;) Interesting result, considering that you didn't UV-map it, actually :)

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joegiampaoli
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Post by joegiampaoli » Sat Jan 19, 2008 10:50 pm

Kram1032 wrote::shock: :(
How often did I answer this?
Not enough Mark.....not enough :P
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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Kram1032
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Post by Kram1032 » Sun Jan 20, 2008 12:24 am

It seems so :(

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