Some Exporter Features:
*skin (mesh layer) support (ability to shrink a mesh quite accurately to fit inside of a duplicate)
*exports each mesh into its own obj file
*region rendering
*alpha render support
*improved camera
*support for multiple materials or textures per face on mesh
*optimized for quick exporting
*support for large meshes
*support for large scenes
*primitive support (rectangle light, sphere, plane)
*new light power system for all emitters
*normal smoothing
*material support for most material types
*exit portals
*camera dof inside blender ("limits" button in Blender under camera settings draws line for focus help, be careful of scene scale)
*material error checking to help users find incorrectly configured material or objects missing material
History:
*added camera obstacle map options
*added camera aperture shape options
*changed lens sensor dist to follow guidelines by Ono
*changed aperture radius now determined from F-Stop to follow guidelines by Ono
*added F-Stop
*added camera tonemap
*removed glare
*removed bloom
*fixed medium absorption and Henyey colors are inverted (not scatter color)
*changed display time to 35 seconds (so by default it does not equal save time)
*fixed camera bug from version 1.75, had to convert from degrees to radians
*added more options for F-Stop and exposure value
*gui alignment
*camera tonemap now exports in correct format
*fixed material error checking
*changed error messages now appear at bottom of console report (rather than placed in the order they are received)
*fixed crash that is caused when you use a newer build of Blender rather than official 2.45
*exporter now has a name from version 2.01 on.."Hybrid"
*reinhard burn max value raised to 20 (default is now 20 as well)
*camera error checking for 0 focus (you no longer need to set focus when you know you are going to be using autofocus instead)
*default is new uv set name
*new faster mesh function exports each mesh into its own obj file
*large mesh support removed (included by default with new mesh function)
*large scene support removed, also known as layer support (included by default with new mesh function)
*removed angle support for normal smoothing
*multiple material/texture support per mesh (you are allowed one regular material or textured material defined per face)
*added region rendering support
*aperture diffraction is now disabled when you do not use aperture shape/obstacle map settings
*fixed obstacle map options now only enable when aperture shape is enabled
*added skin/mesh layer feature that forum user oodmb requested a long time ago (this feature automatically shrinks a mesh to fit inside of a duplicate)
*fixed bug where UVs exported for faces which the user did not UVmap
*changed skin layer distance value range
*added alpha render support
*fixed normals are not unit length
*normals now only export for smooth objects
*added note in directions that normal smoothing support is per mesh only (not per face)
*added note in directions about converting object to mesh
Thanks to forum user oodmb for requesting the skin layer feature, explaining the problem to me, and showing me why scaling would not work.
Thanks to everyone for posting any bug reports and supporting this project. (thank you messages count as support

I have not included all of Indigo's features as I do not understand some of them and do not have the time to research.
Materials will probably not be developed anymore in this exporter as it is too complicated and I have created Carmine material editor for this purpose. (And there is no reason for me to design something like Blendigo already has

I think this exporter still has some use to someone so I hope it helps. Time for me to make a new scene, haven't used Indigo to make a real scene since version 07. Only test scenes...

I am looking forward to testing some of these new camera features. Had a hobby in cameras some time ago, so I know a bit about this. Fist thing I'd like to try and create a "star filter" obstacle map to see if I can get those blades of light coming off from a light source. (anyone try something like this?)

Here is a link to Carmine, the material editor created with .NET: http://www.indigorenderer.com/joomla/fo ... php?t=3090
Here is a link to my developement thread where I talk about new features before they are released into this exporter:
http://www.indigorenderer.com/joomla/fo ... php?t=3410
Officially Retired: As of Feb 20 2008 I have retired. Hybrid exporter version 2.09 is my last work. See thread here for more information:
http://www.indigorenderer.com/joomla/fo ... php?t=3673