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Announcements, requests and support regarding the Blender Indigo export script
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chimeric
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Post by chimeric » Mon Dec 17, 2007 5:50 am

Hey, is there any bump map tutorial for Blendigo? If not, could someone explain me basicly how to make it work?

Cheers

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Kram1032
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Post by Kram1032 » Mon Dec 17, 2007 6:35 am

Well, in every bumpmap-able material, there is one setting on the bottom of the script-UI, where you can insert a path to your map ;)
To avoid problem (many had them for one or the other reason), you should have Indigo, Blender and your texture-folder on the same level :)

chimeric
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Post by chimeric » Mon Dec 17, 2007 6:59 am

Thanks for reply, but what do you mean with this?:
Kram1032 wrote:you should have Indigo, Blender and your texture-folder on the same level :)

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Kram1032
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Post by Kram1032 » Mon Dec 17, 2007 7:40 am

example:

Code: Select all

C:/Indigo
C:/Blender
C:/textures
and not

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C:/program files/Indigo
C:/Blender
C:/Dokuments and Settings/chimeric/Desktop/textures
;)

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alexmeyer
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Post by alexmeyer » Mon Dec 17, 2007 9:54 am

heh, I suppose that makes sense... mine might look kinda weird to anyone else, but to me it makes sense... (I don't do too much bump-mapping yet though...)

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C:\bin\Blender
C:\bin\Blender\__Indigo
C:\bin\Blender\__Indigo\indigo_v1.0.4
C:\bin\Blender\__Indigo\__BlenderFiles
C:\bin\Blender\__Indigo\__Render
:roll:
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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Kram1032
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Post by Kram1032 » Mon Dec 17, 2007 11:03 am

lol, you have your indigo inside blender? nice :)

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alexmeyer
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Post by alexmeyer » Mon Dec 17, 2007 2:19 pm

hehe, yeah, that's my only modeler, so I figured "why not?" :P
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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Kram1032
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Post by Kram1032 » Tue Dec 18, 2007 4:13 am

:)

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