skylight bug?

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dagobert
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Joined: Fri Sep 21, 2007 7:55 am

skylight bug?

Post by dagobert » Sat Dec 15, 2007 1:54 am

I use blender 2.45, blendigo 0.9 and indigo_v09_test6. And when i render with sun light set up i got a black back ground. did i forget to do something?

SimonLarsen
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Re: skylight bug?

Post by SimonLarsen » Sat Dec 15, 2007 4:38 am

dagobert wrote:I use blender 2.45, blendigo 0.9 and indigo_v09_test6. And when i render with sun light set up i got a black back ground. did i forget to do something?
Do you have any meshlights in your scene?
What type of tonemapping do you use?

dagobert
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what i got

Post by dagobert » Sat Dec 15, 2007 4:53 am

I got no mesh light in the scene. And nothing in tone map except Reinhard
my idea was that if you use physical sky and sun. it will create a sky according to the sun.
like in http://www.indigorenderer.com/blender_tut/#6a in the outdoor scene exemple. the background don t seem to be a picture in the background

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 5:33 am

you used physical sky + sun?
Ok.
Did you change the default spot to be a sun-light?

dagobert
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yes

Post by dagobert » Sat Dec 15, 2007 10:48 am

my scene got no light by defaut. i set it like that. So i had a sun light in the scene. did someone got a scene to download,
where you got a sky background

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 11:36 am

can you make a screenshot of both blendigo with the environment tab and your sunlamp?
Should work without problems, usually...

dagobert
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thanks for your help

Post by dagobert » Sat Dec 15, 2007 9:52 pm

if you got a scene with a cube that works i will be happy to test it.

Image
Image

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 10:15 pm

do you use the yafRay-rendersettings? O.o
Make sure, you're on Blender Internal!

Oh, and the extra-atmospheric is very very very very very slow!
You'll want to deactivate BiDir, if you use it. And even then, it'll take, like, forever. ;)

dagobert
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well

Post by dagobert » Sat Dec 15, 2007 11:02 pm

i heve done everything but still don t work. i you got a scene that work for you i d like to test it here.
I m using xp.64...

dagobert
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found it

Post by dagobert » Sat Dec 15, 2007 11:08 pm

it s the extra atmosperique that don not work as i was thinking. it remove the sky and do an awfull rendering. don t know why?!

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Kram1032
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Post by Kram1032 » Sun Dec 16, 2007 1:05 am

It doesn't remove the sky, but as I said, it takes for ever!

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dougal2
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Post by dougal2 » Sun Dec 16, 2007 1:30 am

Kram1032 wrote: Oh, and the extra-atmospheric is very very very very very slow!
what the hell is extra atmospheric ??? ? ?? :? :?

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fishbowl
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Post by fishbowl » Sun Dec 16, 2007 8:37 am

OnoSendai wrote:for the record,
"extra atmospheric" means out of the atmosphere. When it's turned on, attenuation and scattering in the atmosphere is turned off; the incident sun radiation is equivalent to that at the outer edge of the Earth's atmosphere.
It's basically for rendering in a vacuum. Indigo. In. Spaaaace! :D

I believe, you can use a specular material with an "atmospheric" medium to simulate an enclosed atmosphere, I haven't tested it, but it looks like SmartDen did. :)
SmartDen wrote:Extra atmospheric is needed to render 'space' pictures in real size like this
Image
so you can switch off the atmospheric scattering and get a space vacuum.
If you render such big scenes, you should adapt the ray nudge and set it bigger. In this scene i used 0.001. Default is 0.0001
With atmosphere medium you can set up an atmosphere around a planet.

dagobert
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atmosphere atmosphere

Post by dagobert » Sun Dec 16, 2007 9:07 pm

ho do you set up an atmospherique paterial in blender?

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Kram1032
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Post by Kram1032 » Mon Dec 17, 2007 3:13 am

^by clicking on extra atmospheric ;)
Everything will be generated for you.
But the point indeed is, it's out of atmosphere.
This system can also render things inside atmosphere, but SmartDen didn't really add that option...
(Extra Atmospheric can be off. Then, it doesn't render the sky from outside but from inside. I'm not sure, if you then would see the moon, though... hum)
I forgot, that it works like that.
So, you'll have to hand-edit the igs and set extra atmospheric to false...

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