Fluid Test
Fluid Test
I'm learning about Blender still, so recently, I've been messing with fluids, and I have a question. Are the little black reflections in the following renderings normal? Or or they more like inverted normals?
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- im1196924060.png (484.65 KiB) Viewed 9276 times
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- im1196910216.png (784.92 KiB) Viewed 9276 times
those black spots look pretty much like normalsmoothing issues, to me...
try to subsurf the liquid twice. If you can't, at least subdivide once and add an edgesplit modifier
(some edges will get rendered as sharp, but it'll look better than this, especially, as it'll happen with far less edges, due to the single subsurf
)
try to subsurf the liquid twice. If you can't, at least subdivide once and add an edgesplit modifier


- Dacksoldier
- Posts: 101
- Joined: Mon Apr 02, 2007 1:38 pm
It's probably the subsurf that is actually causing the black spots! Try applying the subsurf modifier before export. See if it makes a difference.
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