Blendigo for v1.0

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Post by SmartDen » Thu Nov 29, 2007 8:54 pm

You should read carefully ;) The thread called Blendigo for v1.0. It means that the latest indigo inte first post works with the latest Indigo with version 1.0.*. also with 1.0.4. but there is no backwards compatibility.
The real glare is what i currently work on. It will be available soon

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Macrob
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Post by Macrob » Thu Nov 29, 2007 9:00 pm

SmartDen wrote: The real glare is what i currently work on. It will be available soon
That would be real cool!
At the moment I have no idea how to achieve a glare effect. Even copy/paste the
<aperture_shape>
<circular></circular>
</aperture_shape>
thingy does not has a visible effect. But I event don´t know what i´m doing :roll:

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SmartDen
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Post by SmartDen » Thu Nov 29, 2007 9:55 pm

paste this code in you camera setting

Code: Select all

 <aperture_shape>
		  <generated>
			  <num_blades>6</num_blades>
			  <blade_offset>0.4</blade_offset>
			  <blade_curvature_radius>3.0</blade_curvature_radius>
			  <start_angle>0.2</start_angle>
		  </generated>
	  </aperture_shape>
to achieve better results set f-stop to 64

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SmartDen
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Post by SmartDen » Fri Nov 30, 2007 12:15 am

blendigo updated

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WytRaven
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Post by WytRaven » Fri Nov 30, 2007 12:16 am

Thx smart :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Pinko5
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Post by Pinko5 » Fri Nov 30, 2007 12:22 am

Tnx Smart !!!
Luca. ;)

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Stur
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Post by Stur » Fri Nov 30, 2007 1:13 am

Thx SmartDen.


My previous post was unaccurate though, maybe it's the reason I've been ignored ;)

I said "it is not possible to skip meshes exportation". I should have said : "it IS possible to skip meshes exportation, but then the materials exportation is skipped too".

So, for those who would like to tweak their materials without having to reexport all the meshes (let's say for Woodie only :D).

Search the following line in blendigo_v104.py :

Code: Select all

if (SepMatFile.val) and (ExportMeshs.val):#write Materials into separate file
and replace it by this one :

Code: Select all

if (SepMatFile.val): #write Materials into separate file
The first time you export your scene, select "sep. meshes" and "sep. mats" buttons.
Then, if you change some materials and do not wish to reexport the meshes, unselect "exp. meshes" button.

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SmartDen
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Post by SmartDen » Fri Nov 30, 2007 2:59 am

actually material will be exported also if the mesh exportation is disabled. in this case materials will be exported not in separate file but in the scene file. maybe it make no sense. i will update blendigo with your solution and upload it soon

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Stur
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Post by Stur » Fri Nov 30, 2007 3:05 am

Oops, sorry.
It's not a matter of sense or not, it's just I didn't know that mats where exported to the scene file. :oops: I didn't test long enough ...

Thx for the upcoming update though :)

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Macrob
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Post by Macrob » Fri Nov 30, 2007 3:42 am

Thank SmartDen :lol:
I will try the new blendigo first.

... and search for some background informatin about all this aperture_shape stuffthingwhatever.

Theres still a lot to learn out there :roll:

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Neobloodline
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Post by Neobloodline » Fri Nov 30, 2007 6:40 am

Guten tag. Thanks for updating Blendigo, we like new gadgets...

Woodie
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Post by Woodie » Fri Nov 30, 2007 7:40 am

Thank you.

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Kram1032
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Post by Kram1032 » Fri Nov 30, 2007 8:36 am

Thanks :D

paulo_gomes
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Post by paulo_gomes » Fri Nov 30, 2007 10:37 am

thanks!

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SmartDen
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Post by SmartDen » Sat Dec 01, 2007 3:52 am

little update with obstacle map

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