The real glare is what i currently work on. It will be available soon
Blendigo for v1.0
That would be real cool!SmartDen wrote: The real glare is what i currently work on. It will be available soon
At the moment I have no idea how to achieve a glare effect. Even copy/paste the
<aperture_shape>
<circular></circular>
</aperture_shape>
thingy does not has a visible effect. But I event don´t know what i´m doing
paste this code in you camera setting
to achieve better results set f-stop to 64
Code: Select all
<aperture_shape>
<generated>
<num_blades>6</num_blades>
<blade_offset>0.4</blade_offset>
<blade_curvature_radius>3.0</blade_curvature_radius>
<start_angle>0.2</start_angle>
</generated>
</aperture_shape>
Thx SmartDen.
My previous post was unaccurate though, maybe it's the reason I've been ignored
I said "it is not possible to skip meshes exportation". I should have said : "it IS possible to skip meshes exportation, but then the materials exportation is skipped too".
So, for those who would like to tweak their materials without having to reexport all the meshes (let's say for Woodie only
).
Search the following line in blendigo_v104.py :
and replace it by this one :
The first time you export your scene, select "sep. meshes" and "sep. mats" buttons.
Then, if you change some materials and do not wish to reexport the meshes, unselect "exp. meshes" button.
My previous post was unaccurate though, maybe it's the reason I've been ignored
I said "it is not possible to skip meshes exportation". I should have said : "it IS possible to skip meshes exportation, but then the materials exportation is skipped too".
So, for those who would like to tweak their materials without having to reexport all the meshes (let's say for Woodie only
Search the following line in blendigo_v104.py :
Code: Select all
if (SepMatFile.val) and (ExportMeshs.val):#write Materials into separate fileCode: Select all
if (SepMatFile.val): #write Materials into separate fileThen, if you change some materials and do not wish to reexport the meshes, unselect "exp. meshes" button.
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