emitter problem

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0charly0
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emitter problem

Post by 0charly0 » Wed Nov 21, 2007 11:40 am

hi,

my scene has 2 emitters and the rendering runs properly, but when I try to add a third one, the last added emitter doesn't appear during the rendering....

I have checked in the igs file:

Code: Select all

<mesh>
		<name>neon.001</name>
		<normal_smoothing>false</normal_smoothing>
		<embedded>
			<expose_uv_set>
				<index>0</index>
				<name>uv</name>
			</expose_uv_set>
			<vertex pos="0.357541 -1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
			<vertex pos="0.357541 1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
			<vertex pos="-0.357541 1.548427 2.861743" normal="0.000000 0.000000 1.000000" />
			<vertex pos="-0.357541 -1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
			<vertex pos="-0.357541 1.548427 2.861743" normal="0.000002 1.000000 0.000000" />
			<vertex pos="0.357541 1.548426 2.861743" normal="0.000002 1.000000 0.000000" />
			<vertex pos="0.357541 1.548426 -3.393505" normal="0.000002 1.000000 0.000000" />
			<vertex pos="-0.357541 1.548427 -3.393505" normal="0.000002 1.000000 0.000000" />
			<vertex pos="0.357541 1.548426 2.861743" normal="1.000000 0.000000 0.000000" />
			<vertex pos="0.357541 -1.548426 2.861743" normal="1.000000 0.000000 0.000000" />
			<vertex pos="0.357541 -1.548426 -3.393505" normal="1.000000 0.000000 0.000000" />
			<vertex pos="0.357541 1.548426 -3.393505" normal="1.000000 0.000000 0.000000" />
			<vertex pos="0.357541 -1.548426 2.861743" normal="0.000000 -1.000000 0.000000" />
			<vertex pos="-0.357541 -1.548426 2.861743" normal="0.000000 -1.000000 0.000000" />
			<vertex pos="-0.357541 -1.548426 -3.393505" normal="0.000000 -1.000000 0.000000" />
			<vertex pos="0.357541 -1.548426 -3.393505" normal="0.000000 -1.000000 0.000000" />
			<vertex pos="-0.357541 -1.548426 2.861743" normal="-1.000000 -0.000000 0.000000" />
			<vertex pos="-0.357541 1.548427 2.861743" normal="-1.000000 -0.000000 0.000000" />
			<vertex pos="-0.357541 1.548427 -3.393505" normal="-1.000000 -0.000000 0.000000" />
			<vertex pos="-0.357541 -1.548426 -3.393505" normal="-1.000000 -0.000000 0.000000" />
			<vertex pos="0.357541 -1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
			<vertex pos="-0.357541 -1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
			<vertex pos="-0.357541 1.548427 -3.393505" normal="0.000000 0.000000 -1.000000" />
			<vertex pos="0.357541 1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
			<triangle_set>
				<material_name>lumierePorte</material_name>
				<tri>0 1 2</tri>
				<tri>2 3 0</tri>
				<tri>4 5 6</tri>
				<tri>6 7 4</tri>
				<tri>8 9 10</tri>
				<tri>10 11 8</tri>
				<tri>12 13 14</tri>
				<tri>14 15 12</tri>
				<tri>16 17 18</tri>
				<tri>18 19 16</tri>
				<tri>20 21 22</tri>
				<tri>22 23 20</tri>
			</triangle_set>
		</embedded>
	</mesh>

...


	<material> <!-- light or exit portal dummy material -->
		<name>lumierePorte</name>
		<null_material/>

...I don't understand the meaning of the commentaries...
moreover, I am a beginner with indigo but it seems to me that my lumierePorte material is not really defined...


my configuration:
windows XP
blender 2.45
indigo 0.9.10(stable)
blendigo 0.9

Vanessa07
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Location: Suisse

Post by Vanessa07 » Wed Nov 21, 2007 10:05 pm

Can you show us a render. :D

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0charly0
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Post by 0charly0 » Wed Nov 21, 2007 11:03 pm

sure :D

(sorry for my english which may be a little weak time to time... :? )
Attachments
with 3 emitters.jpg
a render with 3 emitters. Only 2 lights are visible. the last one is a test light between the kitchen and the plant...
with 3 emitters.jpg (90.59 KiB) Viewed 2667 times
with 1 emitter.jpg
a render with 1 emitter. I have removed the others to test the last unvisible light
with 1 emitter.jpg (233.12 KiB) Viewed 2667 times

Vanessa07
Posts: 312
Joined: Mon Sep 24, 2007 11:17 pm
Location: Suisse

Post by Vanessa07 » Wed Nov 21, 2007 11:29 pm

It's the same material for all emitters?

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0charly0
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Post by 0charly0 » Wed Nov 21, 2007 11:48 pm

thank you for your interest Vanessa07:D

the materials are different for each object.
I have tested a simple scene where there are three emitters whith 3 different materials and it works... So I suppose that if there is a limit concerning the number of emitters material, it is more than 3...

I''ll try to render my scene with the same emitter-material for each object...

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0charly0
Posts: 12
Joined: Wed Nov 21, 2007 11:20 am
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Post by 0charly0 » Thu Nov 22, 2007 2:19 am

well...
I don't really know how to explain that, but there is no problem anymore for me :oops:
I suppose I did a mistake each time I tried to add a light...
sorry for this bad feedback... and thank you vanessa07 for your help!
Attachments
otherMaterial.jpg
with a new material
otherMaterial.jpg (238.26 KiB) Viewed 2633 times
sameMaterial.jpg
by copying the light on the wall with the same material
sameMaterial.jpg (241.32 KiB) Viewed 2633 times

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Stur
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Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Thu Nov 22, 2007 3:19 am

Damn, the Tommyknockers are coming !! :shock:

Bienvenue 0Charly0 ;)

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0charly0
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Post by 0charly0 » Thu Nov 22, 2007 4:14 am

Stur wrote:Bienvenue 0Charly0 ;)
uh?! :shock: I knew that my English isn't perfect at all, but I didn't know the way I write is so caracteristic :cry:
merci Stur :D

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psor
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Post by psor » Thu Nov 22, 2007 5:42 am

@0charly0

Hehe, ... welcome aboard! I would say your english is good enough
to have a good conversation! And I take an educated guess, Stur has
eagle eyes and spotted the name of the emitter material in your .igs ...

:D :D ;)



take care
psor
"The sleeper must awaken"

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