my scene has 2 emitters and the rendering runs properly, but when I try to add a third one, the last added emitter doesn't appear during the rendering....
I have checked in the igs file:
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<mesh>
<name>neon.001</name>
<normal_smoothing>false</normal_smoothing>
<embedded>
<expose_uv_set>
<index>0</index>
<name>uv</name>
</expose_uv_set>
<vertex pos="0.357541 -1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
<vertex pos="0.357541 1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
<vertex pos="-0.357541 1.548427 2.861743" normal="0.000000 0.000000 1.000000" />
<vertex pos="-0.357541 -1.548426 2.861743" normal="0.000000 0.000000 1.000000" />
<vertex pos="-0.357541 1.548427 2.861743" normal="0.000002 1.000000 0.000000" />
<vertex pos="0.357541 1.548426 2.861743" normal="0.000002 1.000000 0.000000" />
<vertex pos="0.357541 1.548426 -3.393505" normal="0.000002 1.000000 0.000000" />
<vertex pos="-0.357541 1.548427 -3.393505" normal="0.000002 1.000000 0.000000" />
<vertex pos="0.357541 1.548426 2.861743" normal="1.000000 0.000000 0.000000" />
<vertex pos="0.357541 -1.548426 2.861743" normal="1.000000 0.000000 0.000000" />
<vertex pos="0.357541 -1.548426 -3.393505" normal="1.000000 0.000000 0.000000" />
<vertex pos="0.357541 1.548426 -3.393505" normal="1.000000 0.000000 0.000000" />
<vertex pos="0.357541 -1.548426 2.861743" normal="0.000000 -1.000000 0.000000" />
<vertex pos="-0.357541 -1.548426 2.861743" normal="0.000000 -1.000000 0.000000" />
<vertex pos="-0.357541 -1.548426 -3.393505" normal="0.000000 -1.000000 0.000000" />
<vertex pos="0.357541 -1.548426 -3.393505" normal="0.000000 -1.000000 0.000000" />
<vertex pos="-0.357541 -1.548426 2.861743" normal="-1.000000 -0.000000 0.000000" />
<vertex pos="-0.357541 1.548427 2.861743" normal="-1.000000 -0.000000 0.000000" />
<vertex pos="-0.357541 1.548427 -3.393505" normal="-1.000000 -0.000000 0.000000" />
<vertex pos="-0.357541 -1.548426 -3.393505" normal="-1.000000 -0.000000 0.000000" />
<vertex pos="0.357541 -1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
<vertex pos="-0.357541 -1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
<vertex pos="-0.357541 1.548427 -3.393505" normal="0.000000 0.000000 -1.000000" />
<vertex pos="0.357541 1.548426 -3.393505" normal="0.000000 0.000000 -1.000000" />
<triangle_set>
<material_name>lumierePorte</material_name>
<tri>0 1 2</tri>
<tri>2 3 0</tri>
<tri>4 5 6</tri>
<tri>6 7 4</tri>
<tri>8 9 10</tri>
<tri>10 11 8</tri>
<tri>12 13 14</tri>
<tri>14 15 12</tri>
<tri>16 17 18</tri>
<tri>18 19 16</tri>
<tri>20 21 22</tri>
<tri>22 23 20</tri>
</triangle_set>
</embedded>
</mesh>
...
<material> <!-- light or exit portal dummy material -->
<name>lumierePorte</name>
<null_material/>
moreover, I am a beginner with indigo but it seems to me that my lumierePorte material is not really defined...
my configuration:
windows XP
blender 2.45
indigo 0.9.10(stable)
blendigo 0.9